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Treantmonk's Guide to Everything Xanathar
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<blockquote data-quote="SpoCk0nd0pe" data-source="post: 7295088" data-attributes="member: 6803972"><p>Just start out as paladin. Second level is usually reached very fast.</p><p></p><p>Hexblade's Curse is not quite a 1x/d ability, at least it refreshes on a short rest.</p><p></p><p>There are other ways of doing this Crit build indeed. But for the Sorcadin it comes at a meagre one level dip, which also provides other sky blue features. The Sorcadin was a really powerful multi class already, the level 1 Hexblade abilities seem tailor-made for him.</p><p></p><p>There are multiple ways to make good use of the charisma, depending on the build. If you go more paladin heavy, Aura of Protection is really nice. The Sorcerer can make good use of the Cha with his spells. At level 6, he can add Cha to damage again with GFB.</p><p></p><p>But I think you are right. Over-focusing on the crit build is probably too narrow and a bad idea. I will try something that makes better use of a high Charisma score and is more balanced overall.</p><p></p><p>Hexblade 1, Paladin 2, Dragon Sorcerer 6 will probably work much better. He has the same number of spell slots you character has (you trade one pact magic slot for a level 4 slot).</p><p>He does good damage with GFB alone (decent 19 base damage, 27,5 with a second target), usually outdoing your extra attack. Spellcasting of this class is on par, if not slightly better then your character's. He can quicken 4 times, doing great burst damage or casting while attacking. He can smite if normal damage just isn't enough. You do loose out on the skill monkey features though.</p><p></p><p>Next level sets you up for Hexblade's Curse+Improved invisibility crit power once per short rest. The level after adds 11 damage to your GFBs.</p><p></p><p>This example is closer to your build, and probably much stronger overall then the first example I gave. You will probably prefer it for the much improved spellcasting capabilities alone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SpoCk0nd0pe, post: 7295088, member: 6803972"] Just start out as paladin. Second level is usually reached very fast. Hexblade's Curse is not quite a 1x/d ability, at least it refreshes on a short rest. There are other ways of doing this Crit build indeed. But for the Sorcadin it comes at a meagre one level dip, which also provides other sky blue features. The Sorcadin was a really powerful multi class already, the level 1 Hexblade abilities seem tailor-made for him. There are multiple ways to make good use of the charisma, depending on the build. If you go more paladin heavy, Aura of Protection is really nice. The Sorcerer can make good use of the Cha with his spells. At level 6, he can add Cha to damage again with GFB. But I think you are right. Over-focusing on the crit build is probably too narrow and a bad idea. I will try something that makes better use of a high Charisma score and is more balanced overall. Hexblade 1, Paladin 2, Dragon Sorcerer 6 will probably work much better. He has the same number of spell slots you character has (you trade one pact magic slot for a level 4 slot). He does good damage with GFB alone (decent 19 base damage, 27,5 with a second target), usually outdoing your extra attack. Spellcasting of this class is on par, if not slightly better then your character's. He can quicken 4 times, doing great burst damage or casting while attacking. He can smite if normal damage just isn't enough. You do loose out on the skill monkey features though. Next level sets you up for Hexblade's Curse+Improved invisibility crit power once per short rest. The level after adds 11 damage to your GFBs. This example is closer to your build, and probably much stronger overall then the first example I gave. You will probably prefer it for the much improved spellcasting capabilities alone :) [/QUOTE]
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