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<blockquote data-quote="jgsugden" data-source="post: 7444855" data-attributes="member: 2629"><p>I agree this is a great cantrip, but not as good as you make it out to be...</p><p>I don't think this works. The language says that you select dirt that fits in the box - you see that as saying to select dirt that *could* fit in the box, while I think the intent is that the drug *does* fit in the box. </p><p></p><p>One reason to believe my approach is what was intended is that your approach gives you results on par with spells of 3rd level or higher. That is out of whack for a cantrip.</p><p></p><p>Further, I don't see anything in the way that says that the dirt can be crafted in a fine manner, or obtain any support from being moved in this manner. As a result, if it is allowed to be moved into a 5' tall wall that is 1' wide, I think it would just collapse.</p><p></p><p>Regardless, I think it is pretty clear that you can - in 6 seconds - move 125 square feet of dirt from one place to another, creating a 5' mount and a 5' pit. Repeating that for a few rounds can be pretty frigging amazing. My wizard:</p><p></p><p>1.) Creates moats around the PC rest areas.</p><p>2.) Collapses walls and buildings by removing the dirt around/under them.</p><p>3.) Digs incredibly deep pits (this involves a lot of step by step movements, but it is not that hard).</p><p>4.) Gets paid by the local farmers for an afternoon of cantrips (a first level wizard with the right cantrips and rituals can care for several acres of farmland per day - all by himself - with only a small amount of actual labor - I have a nice subplot where low level wizards are being trained to replace the labor force all across the world). </p><p>5.) Buried a lot of bad things that we didn't want to see. We're not always the goodest of the good guys. </p><p></p><p>The biggest bone of contention is what constitutes loose earth. I'm a liberal DM, but the game I play in won't allow it to work unless the dirt is moist and low in stone content - and never worked in any fashion by any man or beast.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7444855, member: 2629"] I agree this is a great cantrip, but not as good as you make it out to be... I don't think this works. The language says that you select dirt that fits in the box - you see that as saying to select dirt that *could* fit in the box, while I think the intent is that the drug *does* fit in the box. One reason to believe my approach is what was intended is that your approach gives you results on par with spells of 3rd level or higher. That is out of whack for a cantrip. Further, I don't see anything in the way that says that the dirt can be crafted in a fine manner, or obtain any support from being moved in this manner. As a result, if it is allowed to be moved into a 5' tall wall that is 1' wide, I think it would just collapse. Regardless, I think it is pretty clear that you can - in 6 seconds - move 125 square feet of dirt from one place to another, creating a 5' mount and a 5' pit. Repeating that for a few rounds can be pretty frigging amazing. My wizard: 1.) Creates moats around the PC rest areas. 2.) Collapses walls and buildings by removing the dirt around/under them. 3.) Digs incredibly deep pits (this involves a lot of step by step movements, but it is not that hard). 4.) Gets paid by the local farmers for an afternoon of cantrips (a first level wizard with the right cantrips and rituals can care for several acres of farmland per day - all by himself - with only a small amount of actual labor - I have a nice subplot where low level wizards are being trained to replace the labor force all across the world). 5.) Buried a lot of bad things that we didn't want to see. We're not always the goodest of the good guys. The biggest bone of contention is what constitutes loose earth. I'm a liberal DM, but the game I play in won't allow it to work unless the dirt is moist and low in stone content - and never worked in any fashion by any man or beast. [/QUOTE]
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