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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 6769193" data-attributes="member: 55582"><p>The spells are fantastic, and mix well with the abilities (which is why I rated a pure Bladesinger green when played as a primary spellcaster instead of a melee character).</p><p></p><p>However, the spells, for the most part, don't increase offensive abilities (haste or magic weapon are probably your best bets, but neither bring the Bladesinger into the realm of offensive capability of other melee characters when using a weapon)</p><p></p><p> I was impressed with the Bladesingers defensive abilities, just not the offensive ones.</p><p></p><p>I acknowledge that at level 14 the Bladesinger has an improvement in offensive ability. My concern is the lack of offensive melee capability from levels 2-13.</p><p></p><p></p><p>I think having fighter comparable damage is a pretty high bar to set. I think the Bladesinger should have similar damage to a War Cleric or a Valor Bard. It does not (in either case) until level 14, and that's problematic since campaigns tend to take place primarily below that level.</p><p></p><p>With a well designed melee class option, I would expect ability in both defense and offense that scales with level similarly to other classes that do the same thing. </p><p></p><p> I will give you both the staying power and the versatility. I'll even give you offense (because of offensive spells), just not good melee offense, which is a problem if you want to use a sword instead of a spell when attacking.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 6769193, member: 55582"] The spells are fantastic, and mix well with the abilities (which is why I rated a pure Bladesinger green when played as a primary spellcaster instead of a melee character). However, the spells, for the most part, don't increase offensive abilities (haste or magic weapon are probably your best bets, but neither bring the Bladesinger into the realm of offensive capability of other melee characters when using a weapon) I was impressed with the Bladesingers defensive abilities, just not the offensive ones. I acknowledge that at level 14 the Bladesinger has an improvement in offensive ability. My concern is the lack of offensive melee capability from levels 2-13. I think having fighter comparable damage is a pretty high bar to set. I think the Bladesinger should have similar damage to a War Cleric or a Valor Bard. It does not (in either case) until level 14, and that's problematic since campaigns tend to take place primarily below that level. With a well designed melee class option, I would expect ability in both defense and offense that scales with level similarly to other classes that do the same thing. I will give you both the staying power and the versatility. I'll even give you offense (because of offensive spells), just not good melee offense, which is a problem if you want to use a sword instead of a spell when attacking. [/QUOTE]
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