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<blockquote data-quote="Blue" data-source="post: 6769484" data-attributes="member: 20564"><p>I agree with your concept, but finding the right balance might be hard.</p><p></p><p>One one side we have "last all combat or longer" of Hex or Hunter's Mark that takes up your concentration slot. That adds 1d6 damage for a 1st level slot. On the other side you have Divine Smite, for 1d8 + 1d8/level.</p><p></p><p>Divine Smite on a full caster is probably too much. But a 3rd level slot for 4d8 guaranteed to a single target vs. 8d6 save for 4d6 vs. multiple opponents from Fireball or Lightning Bolt isn't an efficient use. Heck, a single target fireball that they save against does the same as the divine smite. (Yes, more likely to resist Fire or Lightning, but still, that's worse case without also hitting friends.)</p><p></p><p>Too bad paladin multiclass is Str/Chr, neither of which you likely need. Divine Smite + paladin smite spells would work well with the concept. Heck, just give bladesinger paladin smite spells - they aren't much use to standard wizards so it's not a lot of power creep, but it allows them to use their slots for more offensive push.</p></blockquote><p></p>
[QUOTE="Blue, post: 6769484, member: 20564"] I agree with your concept, but finding the right balance might be hard. One one side we have "last all combat or longer" of Hex or Hunter's Mark that takes up your concentration slot. That adds 1d6 damage for a 1st level slot. On the other side you have Divine Smite, for 1d8 + 1d8/level. Divine Smite on a full caster is probably too much. But a 3rd level slot for 4d8 guaranteed to a single target vs. 8d6 save for 4d6 vs. multiple opponents from Fireball or Lightning Bolt isn't an efficient use. Heck, a single target fireball that they save against does the same as the divine smite. (Yes, more likely to resist Fire or Lightning, but still, that's worse case without also hitting friends.) Too bad paladin multiclass is Str/Chr, neither of which you likely need. Divine Smite + paladin smite spells would work well with the concept. Heck, just give bladesinger paladin smite spells - they aren't much use to standard wizards so it's not a lot of power creep, but it allows them to use their slots for more offensive push. [/QUOTE]
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