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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 6769632" data-attributes="member: 55582"><p>I guess if I were to design the class option myself, I would have given it less defense and more offense. There needs to be some offensive ability at the 2nd level bladesong abilities. </p><p></p><p>I'm not a game designer, but since you put me on the spot, I guess I would remove the 2nd level AC bonus, and instead provide the Int damage bonus. Wizards have other defensive options anyways, and the Bladesinger gets the ability to absorb damage later on as well. At 14th level I would then apply the AC bonus.</p><p></p><p>It's the lack of offense, or to be more specific, it's the concentration of lower level bladesinger powers on defense. If I'm going to swing a sword in combat with my wizard, the sword needs to be a solid offensive option for the character.</p><p></p><p>Let me qualify that criticism. The Bladesinger becomes bad as a melee combatant. Naturally, any full class Wizard is quite powerful when they cast spells. Note that I gave the class a green rating if just used as a defensive buff for a regular spellcaster.</p><p></p><p>However, if that bladesinger draws their sword and becomes worse for doing so, I don't think the option achieves what it should.</p><p></p><p></p><p>I won't say they don't make any difference at all, because when evaluating character options, I tend to evaluate them compared to similar options. I couldn't help but note that certain other melee/spellcasting options become more powerful with the addition of the cantrips, which makes the Bladesinger worse by comparison.</p><p></p><p>However, since there are absolutely zero offensive abilities this class gains (beyond that of a normal wizard with a sword) before level 6, and then only a single extra attack until level 14, I would still find the Bladesinger lacking as a melee option, compared to say a Valor Bard or Cleric until level 14, which seems really late to me to be catching up.</p><p></p><p>Nope, I think it's a good thing, and a saving grace of the subclass. I could see playing the subclass just to get all the great abilities added to my wizard. I just wouldn't be drawing a sword. From a mechanical point that's fine, as the subclass offers enough power to be a viable option, it just doesn't turn your wizard into an effective melee character IMO.</p><p></p><p>If you take a look at most Clerics, you will find them using weapons, though not all Clerics use weapons. Either choice works well depending on your build/focus. This is what the Bladesinger should achieve, to have drawing a weapon not be a bad idea. I note that Clerics have a number of spells that help them be more effective in melee (Spirit guardians and Spiritual weapon come to mind), perhaps Bladesingers should be given abilities or spell options that provide benefits that compare in offensive boost.</p><p></p><p>Yes, I do think with a bit of a Multiclass you can still make the concept work, which is definitely a good thing. I note Mellowred made a suggestion regarding Paladin 2/Wizard X, I hadn't thought of that, and the more I think about it, the more I like it. In fact, I think I'm going to give him xp for that post right now.</p><p></p><p>In my opinion, the draw of the sorcerer has nothing to do with sturdiness, it's about those sorcery points and how they can enhance spells.</p><p></p><p>Hopefully that answers your questions.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 6769632, member: 55582"] I guess if I were to design the class option myself, I would have given it less defense and more offense. There needs to be some offensive ability at the 2nd level bladesong abilities. I'm not a game designer, but since you put me on the spot, I guess I would remove the 2nd level AC bonus, and instead provide the Int damage bonus. Wizards have other defensive options anyways, and the Bladesinger gets the ability to absorb damage later on as well. At 14th level I would then apply the AC bonus. It's the lack of offense, or to be more specific, it's the concentration of lower level bladesinger powers on defense. If I'm going to swing a sword in combat with my wizard, the sword needs to be a solid offensive option for the character. Let me qualify that criticism. The Bladesinger becomes bad as a melee combatant. Naturally, any full class Wizard is quite powerful when they cast spells. Note that I gave the class a green rating if just used as a defensive buff for a regular spellcaster. However, if that bladesinger draws their sword and becomes worse for doing so, I don't think the option achieves what it should. I won't say they don't make any difference at all, because when evaluating character options, I tend to evaluate them compared to similar options. I couldn't help but note that certain other melee/spellcasting options become more powerful with the addition of the cantrips, which makes the Bladesinger worse by comparison. However, since there are absolutely zero offensive abilities this class gains (beyond that of a normal wizard with a sword) before level 6, and then only a single extra attack until level 14, I would still find the Bladesinger lacking as a melee option, compared to say a Valor Bard or Cleric until level 14, which seems really late to me to be catching up. Nope, I think it's a good thing, and a saving grace of the subclass. I could see playing the subclass just to get all the great abilities added to my wizard. I just wouldn't be drawing a sword. From a mechanical point that's fine, as the subclass offers enough power to be a viable option, it just doesn't turn your wizard into an effective melee character IMO. If you take a look at most Clerics, you will find them using weapons, though not all Clerics use weapons. Either choice works well depending on your build/focus. This is what the Bladesinger should achieve, to have drawing a weapon not be a bad idea. I note that Clerics have a number of spells that help them be more effective in melee (Spirit guardians and Spiritual weapon come to mind), perhaps Bladesingers should be given abilities or spell options that provide benefits that compare in offensive boost. Yes, I do think with a bit of a Multiclass you can still make the concept work, which is definitely a good thing. I note Mellowred made a suggestion regarding Paladin 2/Wizard X, I hadn't thought of that, and the more I think about it, the more I like it. In fact, I think I'm going to give him xp for that post right now. In my opinion, the draw of the sorcerer has nothing to do with sturdiness, it's about those sorcery points and how they can enhance spells. Hopefully that answers your questions. [/QUOTE]
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