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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Celtavian" data-source="post: 6771763" data-attributes="member: 5834"><p>130% of the defensive abilities? How do you figure? AC is lower. Hit points are lower. No good con saves for concentration. You can get the <em>shield</em> spell as an eldritch knight. Using spell slots to avoid damage is pretty pointless. Better to use spells like <em>absorb elements</em> for energy damage and <em>shield</em> for AC. You really going to blow a 5th level slot to absorb 25 damage because you made a foolish choice to enter melee?</p><p></p><p>The problem with the bladesinger is that it is a suboptimal play-style. It looks cool on paper, but will prove suboptimal in play. Wizards aren't meant to enter melee. The Bladesinger to take full advantage of his abilities must have a very good dex, intelligence, and con. When you lack hit points, you take a beating.</p><p></p><p>I've played a gnome wizard and a dwarf wizard. Even with a focus on Con, it's hard to stay alive with d6 hit points and no heavy armor when you get targeted by the monsters. It's just a bad idea. The Bladesinger is meant to be viable in melee combat. That's why the Eldritch Knight with maybe a few level dip of Bladesinger is likely a better option to create the old style Bladesinger from previous editions. Maybe that is as intended. A 16 wizard and 4 ftr or 14 wizard and 6 ftr would likely be a much better way to emulate the bladesinger give or take some fighter or wizard levels to get abilities that allow you to cast and hit with a melee weapon. I'm beginning to think the designers know that the Bladesinger as written is a better multiclass than single class.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6771763, member: 5834"] 130% of the defensive abilities? How do you figure? AC is lower. Hit points are lower. No good con saves for concentration. You can get the [i]shield[/i] spell as an eldritch knight. Using spell slots to avoid damage is pretty pointless. Better to use spells like [i]absorb elements[/i] for energy damage and [i]shield[/i] for AC. You really going to blow a 5th level slot to absorb 25 damage because you made a foolish choice to enter melee? The problem with the bladesinger is that it is a suboptimal play-style. It looks cool on paper, but will prove suboptimal in play. Wizards aren't meant to enter melee. The Bladesinger to take full advantage of his abilities must have a very good dex, intelligence, and con. When you lack hit points, you take a beating. I've played a gnome wizard and a dwarf wizard. Even with a focus on Con, it's hard to stay alive with d6 hit points and no heavy armor when you get targeted by the monsters. It's just a bad idea. The Bladesinger is meant to be viable in melee combat. That's why the Eldritch Knight with maybe a few level dip of Bladesinger is likely a better option to create the old style Bladesinger from previous editions. Maybe that is as intended. A 16 wizard and 4 ftr or 14 wizard and 6 ftr would likely be a much better way to emulate the bladesinger give or take some fighter or wizard levels to get abilities that allow you to cast and hit with a melee weapon. I'm beginning to think the designers know that the Bladesinger as written is a better multiclass than single class. [/QUOTE]
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