Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LarenF3D5" data-source="post: 6803721" data-attributes="member: 6811642"><p>I'm not by any means saying the Bladesinger is equivalent to a paladin overall. I more mean to say if you need a full wizard in your party and want to melee you can do so successfully and that Bladesinger itself doesn't really make any gains by dipping into other classes. Granted, I'm not a fan of 5th multiclassing overall. My party will already have a Paladin (vengeance specifically), so my Bladesinger will also have that aura. I'll keep notes and see how they perform near each other. I don't really buy that other Wizard types are stronger or can do more, different sure, but I don't quite agree with more. Diviners replacing two rolls per day is nice, but hardly game breaking, and Evokers kind of bore me. I wanted Conjurer to rock, but there just aren't a lot of great conjuration options IMO.</p><p></p><p>And again, Paladins can do crazy spike damage for a few rounds. My proposed build is conservative base using 1 spell slot per encounter. There's the potential for absorb elements spike damage (which you could push yourself by standing near your orb if you're crazy).</p><p></p><p>Also assuming similar build priorities (STR>CHA>CON) for a Paladin the paladin will have 4+level*2 more hp than the wizard (unless hill dwarf, or dumping cha for con). It's definitely a difference, especially at early levels, but it normalizes over time to being basically irrelevant. And hopefully if there's both a paladin and a weird looking Wizard in melee the paladin will eat attacks first.</p><p></p><p></p><p></p><p>I have to politely disagree that my math is wrong. According to how the dice actually work and computing averages from those numbers:</p><p>Normal d6 - range 1-6 = 1+2+3+4+5+6 = 21 / number in range (6) = 21/6 = 3.5 average</p><p>Affinity d6 - range 2-6 = 2+3+4+5+6 = 20 / number in range (5) = 20/4 = 4.0 average</p><p></p><p>Normal d8 - range 1-8 = 1+2+3+4+5+6+7+8 = 36 / number in range (8) = 36/8 = 4.5 average</p><p>Affinity d8- range 2-8 = 2+3+4+5+6+7+8 = 35 / number in range (7) = 35/7 = 5 average</p><p></p><p>I think overall mathematically you're likely correct, but as far as how dice actually fall my math is correct.</p></blockquote><p></p>
[QUOTE="LarenF3D5, post: 6803721, member: 6811642"] I'm not by any means saying the Bladesinger is equivalent to a paladin overall. I more mean to say if you need a full wizard in your party and want to melee you can do so successfully and that Bladesinger itself doesn't really make any gains by dipping into other classes. Granted, I'm not a fan of 5th multiclassing overall. My party will already have a Paladin (vengeance specifically), so my Bladesinger will also have that aura. I'll keep notes and see how they perform near each other. I don't really buy that other Wizard types are stronger or can do more, different sure, but I don't quite agree with more. Diviners replacing two rolls per day is nice, but hardly game breaking, and Evokers kind of bore me. I wanted Conjurer to rock, but there just aren't a lot of great conjuration options IMO. And again, Paladins can do crazy spike damage for a few rounds. My proposed build is conservative base using 1 spell slot per encounter. There's the potential for absorb elements spike damage (which you could push yourself by standing near your orb if you're crazy). Also assuming similar build priorities (STR>CHA>CON) for a Paladin the paladin will have 4+level*2 more hp than the wizard (unless hill dwarf, or dumping cha for con). It's definitely a difference, especially at early levels, but it normalizes over time to being basically irrelevant. And hopefully if there's both a paladin and a weird looking Wizard in melee the paladin will eat attacks first. I have to politely disagree that my math is wrong. According to how the dice actually work and computing averages from those numbers: Normal d6 - range 1-6 = 1+2+3+4+5+6 = 21 / number in range (6) = 21/6 = 3.5 average Affinity d6 - range 2-6 = 2+3+4+5+6 = 20 / number in range (5) = 20/4 = 4.0 average Normal d8 - range 1-8 = 1+2+3+4+5+6+7+8 = 36 / number in range (8) = 36/8 = 4.5 average Affinity d8- range 2-8 = 2+3+4+5+6+7+8 = 35 / number in range (7) = 35/7 = 5 average I think overall mathematically you're likely correct, but as far as how dice actually fall my math is correct. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top