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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Celtavian" data-source="post: 6823046" data-attributes="member: 5834"><p>No. I don't think they're too effective unless you compare it to a standard mage when it comes to AC. A bladesinger when bladesinging has a much higher AC than a regular mage. This makes regular mages appear pretty weak at times. It's definitely a different style of play with this player. He feels more confident entering melee range. He still has pretty low hit points and gets beat down quick when he does get hit. He has been effective because the melee cantrips are effective. Given he is in danger more than a ranged mage, more effective melee cantrips make sense. </p><p></p><p>My personal opinion is that the bladesinger is more effective than I thought it would be. Just as we all surmised, the archetype has very little group utility. It's more of an individual glorification class. It can do some nifty stuff in melee combat due to spell versatility. The melee cantrips are more effective than the generic mage cantrips when it comes to dealing damage. The lack of hit points is still a weakness that can hurt the class. They are more capable of entering melee than a standard mage due to the higher AC. You can add a lot of bang to your melee cantrips with a couple of paladin levels once you obtain divine smite for a good amount of burst damage with a lot of spell slots.</p><p></p><p>Still not the powerhouse damage dealer an eldritch knight archer is or the general pain in the ass of a single classed paladin. They're just different. Not a power build, but maybe upper tier middle of the pack build like an archer ranger. Looks good at lower level and slows down at higher level when other classes like warlocks and fighters start to get more attacks and abilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6823046, member: 5834"] No. I don't think they're too effective unless you compare it to a standard mage when it comes to AC. A bladesinger when bladesinging has a much higher AC than a regular mage. This makes regular mages appear pretty weak at times. It's definitely a different style of play with this player. He feels more confident entering melee range. He still has pretty low hit points and gets beat down quick when he does get hit. He has been effective because the melee cantrips are effective. Given he is in danger more than a ranged mage, more effective melee cantrips make sense. My personal opinion is that the bladesinger is more effective than I thought it would be. Just as we all surmised, the archetype has very little group utility. It's more of an individual glorification class. It can do some nifty stuff in melee combat due to spell versatility. The melee cantrips are more effective than the generic mage cantrips when it comes to dealing damage. The lack of hit points is still a weakness that can hurt the class. They are more capable of entering melee than a standard mage due to the higher AC. You can add a lot of bang to your melee cantrips with a couple of paladin levels once you obtain divine smite for a good amount of burst damage with a lot of spell slots. Still not the powerhouse damage dealer an eldritch knight archer is or the general pain in the ass of a single classed paladin. They're just different. Not a power build, but maybe upper tier middle of the pack build like an archer ranger. Looks good at lower level and slows down at higher level when other classes like warlocks and fighters start to get more attacks and abilities. [/QUOTE]
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