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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Garrett Phillips" data-source="post: 6862665" data-attributes="member: 6838962"><p>I have a legitimate question: are guides like these written with DPS optimization in mind? I don't mean this as a dig or anything, just curious how these are intended. </p><p></p><p>Lorewise Bladesinger has always been about patient, defense focused swordplay. I think they achieved this with the way the class is designed. </p><p></p><p>I also think the guide underestimates the use of the offensive cantrips for a pure Bladesinger. The average damage difference between GFB and Extra Attack aren't much different on a single target, and with two targets GFB is the superior choice. </p><p></p><p>Obviously this changes as you level, but it is never more than 4 points on average. At level 5 when you get extra attack the difference between a single target GFB and using 2 attacks on average is about 3 damage. Hardly a huge difference. To me, the cantrips are meant to add options. Can you hit a second target with GFB? Do it, the damage averages better. Fighting 1 on 1? Either Booming Blade him and control his turns/kite him or extra attack and kill him as quickly as possible. They are all viable options in a fight. </p><p></p><p>Sure, a Bladesinger will never hit as hard as a barbarian. But they are very hard to hit for most monsters in the MM, and when they are fighting something that hits easily they can play the traditional wizard role. They aren't meant to be a hard hitting glass cannon. They are designed to be a defensive sword fighter that augments their ability with spells. And I think they are more than practical in game.</p><p></p><p>*Mini rant about Bladesinger usefulness over*</p><p></p><p>Anyway, this guide is extremely helpful, especially for choosing spells. Thanks for the hard work.</p></blockquote><p></p>
[QUOTE="Garrett Phillips, post: 6862665, member: 6838962"] I have a legitimate question: are guides like these written with DPS optimization in mind? I don't mean this as a dig or anything, just curious how these are intended. Lorewise Bladesinger has always been about patient, defense focused swordplay. I think they achieved this with the way the class is designed. I also think the guide underestimates the use of the offensive cantrips for a pure Bladesinger. The average damage difference between GFB and Extra Attack aren't much different on a single target, and with two targets GFB is the superior choice. Obviously this changes as you level, but it is never more than 4 points on average. At level 5 when you get extra attack the difference between a single target GFB and using 2 attacks on average is about 3 damage. Hardly a huge difference. To me, the cantrips are meant to add options. Can you hit a second target with GFB? Do it, the damage averages better. Fighting 1 on 1? Either Booming Blade him and control his turns/kite him or extra attack and kill him as quickly as possible. They are all viable options in a fight. Sure, a Bladesinger will never hit as hard as a barbarian. But they are very hard to hit for most monsters in the MM, and when they are fighting something that hits easily they can play the traditional wizard role. They aren't meant to be a hard hitting glass cannon. They are designed to be a defensive sword fighter that augments their ability with spells. And I think they are more than practical in game. *Mini rant about Bladesinger usefulness over* Anyway, this guide is extremely helpful, especially for choosing spells. Thanks for the hard work. [/QUOTE]
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