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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="20thLevelCommoner" data-source="post: 6881759" data-attributes="member: 6849991"><p>So I'm obviously WAY late to this party, and forgive me if I missed the post mentioning it in these 33 some odd pages, but I don't believe you included Giant Insect in the Spell Guide.</p><p></p><p>Personally I'd rank it Blue - Animate Objects got blue and I'd call this one superior in almost every way. It's Level 4, to begin with, so you'll get it earlier than Animate Objects. It's not hard to have 10 Centipedes/5 Spiders/3 Wasps/1 Scorpion (Hey if you don't mind risking the 10GP, this is a really cool thematic use of your Familiar!) on hand. Although personally I'd probably say the 10 Centipedes are the best; sure it's only a DC 10 Con save, but one they have to make potentially 10-times, and they're PARALYZED on a failure. That's enormous, especially if there is a Rogue in the party who can take full advantage. Or, if you're using Feats, a Great Weapon Fighter or Sharpshooter.</p><p></p><p>Also kind of neat, thematically, for a Necromancer even if it isn't the Necromancy school. And it will save you from the obnoxious alignment conversations "Animate Dead" will bring up.</p></blockquote><p></p>
[QUOTE="20thLevelCommoner, post: 6881759, member: 6849991"] So I'm obviously WAY late to this party, and forgive me if I missed the post mentioning it in these 33 some odd pages, but I don't believe you included Giant Insect in the Spell Guide. Personally I'd rank it Blue - Animate Objects got blue and I'd call this one superior in almost every way. It's Level 4, to begin with, so you'll get it earlier than Animate Objects. It's not hard to have 10 Centipedes/5 Spiders/3 Wasps/1 Scorpion (Hey if you don't mind risking the 10GP, this is a really cool thematic use of your Familiar!) on hand. Although personally I'd probably say the 10 Centipedes are the best; sure it's only a DC 10 Con save, but one they have to make potentially 10-times, and they're PARALYZED on a failure. That's enormous, especially if there is a Rogue in the party who can take full advantage. Or, if you're using Feats, a Great Weapon Fighter or Sharpshooter. Also kind of neat, thematically, for a Necromancer even if it isn't the Necromancy school. And it will save you from the obnoxious alignment conversations "Animate Dead" will bring up. [/QUOTE]
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