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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6881925" data-attributes="member: 6787650"><p>Song of Defense is actually worse against dragon breath than the first-level spell Absorb Elements. Against an ancient red dragon for example, Song of Defense may reduce 91 damage to 66 at the cost of a fifth-level spell slot (sorry dude, you're still going to lose concentration on that one) but Absorb Elements reduces damage to 45 at the cost of a first-level spell slot.</p><p></p><p>It sounds like there are a lot of things that you ban from your game. That's fine, and you're free to ban multiclassing and feats and Absorb Elements and Bladesingers and Aarakocras and whatever else. Do what makes the game fun for you. It does mean however that when you say "Bladesinger is probably the best specialization for a wizard" I'm not going to take your analysis seriously, because I know you're excluding all kinds of options from consideration which make other wizards as good or better than the Bladesinger.</p><p></p><p>Personally I'd rather play a Charlatan Illusionist so I can use Malleable Illusion + Disguise Self to play a shapeshifter. If my powergamer instincts get the better of my distaste for clerics I may add in a level of Life Cleric just so I can be a combat tank too, but the real fun comes from Malleable Illusion. I look forward to using Malleable Project Image to "teleport" at will while I scout out the enemy's stronghold from hundreds of miles away, disguised as the illusion of the ghost of a bearded pirate. Information is power.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6881925, member: 6787650"] Song of Defense is actually worse against dragon breath than the first-level spell Absorb Elements. Against an ancient red dragon for example, Song of Defense may reduce 91 damage to 66 at the cost of a fifth-level spell slot (sorry dude, you're still going to lose concentration on that one) but Absorb Elements reduces damage to 45 at the cost of a first-level spell slot. It sounds like there are a lot of things that you ban from your game. That's fine, and you're free to ban multiclassing and feats and Absorb Elements and Bladesingers and Aarakocras and whatever else. Do what makes the game fun for you. It does mean however that when you say "Bladesinger is probably the best specialization for a wizard" I'm not going to take your analysis seriously, because I know you're excluding all kinds of options from consideration which make other wizards as good or better than the Bladesinger. Personally I'd rather play a Charlatan Illusionist so I can use Malleable Illusion + Disguise Self to play a shapeshifter. If my powergamer instincts get the better of my distaste for clerics I may add in a level of Life Cleric just so I can be a combat tank too, but the real fun comes from Malleable Illusion. I look forward to using Malleable Project Image to "teleport" at will while I scout out the enemy's stronghold from hundreds of miles away, disguised as the illusion of the ghost of a bearded pirate. Information is power. [/QUOTE]
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Treantmonk's Guide to Wizards 5e
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