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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="CapnZapp" data-source="post: 6917867" data-attributes="member: 12731"><p>The reason for my hyperbole (and yes "does not matter much" is hyperbole) is to shake everybody that's reading awake from the strategies that they might simply carry across from previous editions.</p><p></p><p>By your vigorous response, Mistwell, I see that I have succeeded in at least one case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You are of course right that you can't drop your spellcasting ability, and that you should probably formulate a very good reason if you decide to not end up with a 20 when you top out your levels.</p><p></p><p>All I'm saying is that spellcaster building guides often (but not always) take it for granted that upping your save DC is your best bet, that this might very well be "blind previousitis", and that the new edition might just mean that there are better options on the table, that you don't see at first.</p><p></p><p>And certainly that <em>*I*</em> did not see until I actually played the game. (If you're just tuning in, I refer to my original post above for the explanation)</p><p></p><p>Which is incredibly good, by the way!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hats off to the designers if they have managed to create a situation where spellcasters have more than one obvious route to power.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6917867, member: 12731"] The reason for my hyperbole (and yes "does not matter much" is hyperbole) is to shake everybody that's reading awake from the strategies that they might simply carry across from previous editions. By your vigorous response, Mistwell, I see that I have succeeded in at least one case :) You are of course right that you can't drop your spellcasting ability, and that you should probably formulate a very good reason if you decide to not end up with a 20 when you top out your levels. All I'm saying is that spellcaster building guides often (but not always) take it for granted that upping your save DC is your best bet, that this might very well be "blind previousitis", and that the new edition might just mean that there are better options on the table, that you don't see at first. And certainly that [I]*I*[/I] did not see until I actually played the game. (If you're just tuning in, I refer to my original post above for the explanation) Which is incredibly good, by the way!:) Hats off to the designers if they have managed to create a situation where spellcasters have more than one obvious route to power. [/QUOTE]
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