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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="SpoCk0nd0pe" data-source="post: 7008600" data-attributes="member: 6803972"><p>Sure, Illusion rules are ambiguous to leave room for roleplay. There is explicit sage advice that states Phantasmal Force can blind monsters though:</p><p><a href="http://www.sageadvice.eu/2015/09/14/phantasmal-force-on-a-bag/" target="_blank">http://www.sageadvice.eu/2015/09/14/phantasmal-force-on-a-bag/</a></p><p></p><p>Assuming 14 or 15 save dc, the chance to make that dc is really low for 3 int monsters. They would have to roll an 18 or 19, that is really bad, even with 2 tries.</p><p></p><p>The damage is not so bad. Assuming just 2 rounds of combat, it's 2d6 psychic damage. Scorching ray only does 6d6 on successful hit rolls vs AC and that's fire damage. If we take that as benchmark, 2d6 guaranteed psychic damage doesn't seem bad at all.</p></blockquote><p></p>
[QUOTE="SpoCk0nd0pe, post: 7008600, member: 6803972"] Sure, Illusion rules are ambiguous to leave room for roleplay. There is explicit sage advice that states Phantasmal Force can blind monsters though: [URL]http://www.sageadvice.eu/2015/09/14/phantasmal-force-on-a-bag/[/URL] Assuming 14 or 15 save dc, the chance to make that dc is really low for 3 int monsters. They would have to roll an 18 or 19, that is really bad, even with 2 tries. The damage is not so bad. Assuming just 2 rounds of combat, it's 2d6 psychic damage. Scorching ray only does 6d6 on successful hit rolls vs AC and that's fire damage. If we take that as benchmark, 2d6 guaranteed psychic damage doesn't seem bad at all. [/QUOTE]
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