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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="raleel" data-source="post: 7081711" data-attributes="member: 21664"><p>There is a pretty solid argument that darkness and fog cannot be created with minor illusion, as other spells specify "effects" when considering what can be created by illusions, and minor illusion only allows "objects". </p><p></p><p>My own interpretation and ruling is that the first one will make it by, then it gets what amounts to a save (a passive investigation check). When they make another, anything that pops up in front of that guy between he and his target gets subject to a "free interaction with object" and this dispels the illusion. This makes him immune for the current encounter, and likely other encounters where he knows his foes use minor illusion. </p><p></p><p>I count ranged attacks as interaction. I allow for a ranged inspection, at a reasonable (thrown weapon, say) range. </p><p></p><p>Minor illusion is a spell that likes context. It makes more sense out of combat. It's a great spell for providing a place to hide. I think it just loses its combat application at higher levels, as there are more high intelligence monsters. Not a lot more though, and it is just as effective against CR 1/2 hobgoblins as CR8 fire Giants. I think blind sight makes it harder... more of that in iconic higher level foes.</p></blockquote><p></p>
[QUOTE="raleel, post: 7081711, member: 21664"] There is a pretty solid argument that darkness and fog cannot be created with minor illusion, as other spells specify "effects" when considering what can be created by illusions, and minor illusion only allows "objects". My own interpretation and ruling is that the first one will make it by, then it gets what amounts to a save (a passive investigation check). When they make another, anything that pops up in front of that guy between he and his target gets subject to a "free interaction with object" and this dispels the illusion. This makes him immune for the current encounter, and likely other encounters where he knows his foes use minor illusion. I count ranged attacks as interaction. I allow for a ranged inspection, at a reasonable (thrown weapon, say) range. Minor illusion is a spell that likes context. It makes more sense out of combat. It's a great spell for providing a place to hide. I think it just loses its combat application at higher levels, as there are more high intelligence monsters. Not a lot more though, and it is just as effective against CR 1/2 hobgoblins as CR8 fire Giants. I think blind sight makes it harder... more of that in iconic higher level foes. [/QUOTE]
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