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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="purplerook" data-source="post: 7082453" data-attributes="member: 6875781"><p>The open question here is what happens after the wizard shoots through the rock. Does the creature realized it is an illusion, because the wizard shot through it? Does the creature spend his round on the Int check or simply shoot an arrow at the rock - and the wizard behind it? Also, what happens when the wizard casts another illusion of a rock? This is all subject to DMs interpretation and goes to how powerful MI is. on one extreme you get one or more creatures wasting their round with an active Investigation to Advantage/Disadvantage to no effect (creature uses their interact with object to physically interact at a distance with the object).</p><p></p><p>Some of this is interpretation of the rules and some of this is game balance. Right now, I am glad that I am the player that gets to see how the spell works, rather then the GM that needs to figure out how to interpret the rules in such a way that the spell is useful, but not overpowered.</p></blockquote><p></p>
[QUOTE="purplerook, post: 7082453, member: 6875781"] The open question here is what happens after the wizard shoots through the rock. Does the creature realized it is an illusion, because the wizard shot through it? Does the creature spend his round on the Int check or simply shoot an arrow at the rock - and the wizard behind it? Also, what happens when the wizard casts another illusion of a rock? This is all subject to DMs interpretation and goes to how powerful MI is. on one extreme you get one or more creatures wasting their round with an active Investigation to Advantage/Disadvantage to no effect (creature uses their interact with object to physically interact at a distance with the object). Some of this is interpretation of the rules and some of this is game balance. Right now, I am glad that I am the player that gets to see how the spell works, rather then the GM that needs to figure out how to interpret the rules in such a way that the spell is useful, but not overpowered. [/QUOTE]
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Treantmonk's Guide to Wizards 5e
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