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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="raleel" data-source="post: 7082542" data-attributes="member: 21664"><p>From a GM perspective, I would try to look at other spells of the equivalent level. Granting advantage or disadvantage with a cantrip for a single roll is within the realm of possibility, as there are those spells that do it, or get very close. So that seems like something that can be done. </p><p></p><p>What happens after? Well, he sees a rock shooting a fire bolt. Yes, wizards can summon rocks, but it's probably outside of his experience to have rocks shooting fire bolts. That and it's a threat. So he takes a shot at the wizard or rock (whichever he can see). The rock provides a bonus there... let's call it disadvantage. If he misses, we hand wave it to be that the rock was hit, and it promptly disappears (interacted with). If he hits the wizard, he still has a rock there. </p><p></p><p>Let's say he hits the rock and it goes away. Now the adversary (let's say it's an orc) knows that rock was an illusion, because it disappears. I probably would give him a roll on the next casting of minor illusion for free - a sort of "heeeeey, this wizard uses illusions!" Realization. If he failed, I'd go back to the top ther and he shoots the rock again. Then the wizard tries again, this time I would give the odd advantange on his "goddamn, you are fooling me" roll. </p><p></p><p>Really, I view it as a very flexible spell that can do cantrip level things, but it can't keep doing the same thing over and over to people who have interacted with that wizard and that sort of object before. Compare this to true strike, which also grants advantage on an attack roll. Only you can do it every time you cast, instead of it failing after a few times.</p></blockquote><p></p>
[QUOTE="raleel, post: 7082542, member: 21664"] From a GM perspective, I would try to look at other spells of the equivalent level. Granting advantage or disadvantage with a cantrip for a single roll is within the realm of possibility, as there are those spells that do it, or get very close. So that seems like something that can be done. What happens after? Well, he sees a rock shooting a fire bolt. Yes, wizards can summon rocks, but it's probably outside of his experience to have rocks shooting fire bolts. That and it's a threat. So he takes a shot at the wizard or rock (whichever he can see). The rock provides a bonus there... let's call it disadvantage. If he misses, we hand wave it to be that the rock was hit, and it promptly disappears (interacted with). If he hits the wizard, he still has a rock there. Let's say he hits the rock and it goes away. Now the adversary (let's say it's an orc) knows that rock was an illusion, because it disappears. I probably would give him a roll on the next casting of minor illusion for free - a sort of "heeeeey, this wizard uses illusions!" Realization. If he failed, I'd go back to the top ther and he shoots the rock again. Then the wizard tries again, this time I would give the odd advantange on his "goddamn, you are fooling me" roll. Really, I view it as a very flexible spell that can do cantrip level things, but it can't keep doing the same thing over and over to people who have interacted with that wizard and that sort of object before. Compare this to true strike, which also grants advantage on an attack roll. Only you can do it every time you cast, instead of it failing after a few times. [/QUOTE]
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