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<blockquote data-quote="stubblesmcgee" data-source="post: 7091768" data-attributes="member: 6877164"><p>I'm kind of wishing this was the case right now. This is my first time playing DnD in about 7 years, and I'm finding spell choice to be quite difficult as I level up. The good vs. bad format worked well early on, but now as I'm choosing 4th level spells, I'm beginning to wonder about redundancy. For example, I know that Evard's Black Tentacles and Watery Sphere are both good spells and that they do different things than Hypnotic Pattern, but they're all fundamentally battlefield control, right? Given that I have Hypnotic Pattern already (and other spells to lock down single monsters at lower levels), I have a hard time choosing either of the other 2 over spells that could do something fundamentally different (like say Polymorph or Greater Invisibility). It's tough for me to tell if I'm resting on my laurels or making good decisions, and a guide like this can only tell me how good or bad a spell is without the context of previous choice. But of course, that's probably too much to ask for from a guide.</p></blockquote><p></p>
[QUOTE="stubblesmcgee, post: 7091768, member: 6877164"] I'm kind of wishing this was the case right now. This is my first time playing DnD in about 7 years, and I'm finding spell choice to be quite difficult as I level up. The good vs. bad format worked well early on, but now as I'm choosing 4th level spells, I'm beginning to wonder about redundancy. For example, I know that Evard's Black Tentacles and Watery Sphere are both good spells and that they do different things than Hypnotic Pattern, but they're all fundamentally battlefield control, right? Given that I have Hypnotic Pattern already (and other spells to lock down single monsters at lower levels), I have a hard time choosing either of the other 2 over spells that could do something fundamentally different (like say Polymorph or Greater Invisibility). It's tough for me to tell if I'm resting on my laurels or making good decisions, and a guide like this can only tell me how good or bad a spell is without the context of previous choice. But of course, that's probably too much to ask for from a guide. [/QUOTE]
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