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<blockquote data-quote="raleel" data-source="post: 7092451" data-attributes="member: 21664"><p>I will take your guides as gospel and you can't stop me! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I would like to point out that the consideration is dependent on saves, and these fluctuate per creature. Slow is nice because it multitargets, but it's also third level. So is Hypnotic pattern. They have the same save. They have close to the same area. Against creatures of middle to good wisdom saves, hypnotic pattern has a pretty solid chance of doing very little other than deny an action when targeting multiples, because the ones who save can break the effects of the ones who failed. Slow, however, doesn't have this, just another save. Both of these may be worse choices against an INT save - take a frost giant with +3 wis saves and -1 int save vs a D.C. 15. 25% chance to make that single target INT save, can't be broken. The other... not so much, even against a couple</p><p></p><p>It pays to have a variety of spells here. No save is still better than any save,but if you have to save, pay attention. It can turn a blue spell into mediocre if done poorly</p></blockquote><p></p>
[QUOTE="raleel, post: 7092451, member: 21664"] I will take your guides as gospel and you can't stop me! ;) I would like to point out that the consideration is dependent on saves, and these fluctuate per creature. Slow is nice because it multitargets, but it's also third level. So is Hypnotic pattern. They have the same save. They have close to the same area. Against creatures of middle to good wisdom saves, hypnotic pattern has a pretty solid chance of doing very little other than deny an action when targeting multiples, because the ones who save can break the effects of the ones who failed. Slow, however, doesn't have this, just another save. Both of these may be worse choices against an INT save - take a frost giant with +3 wis saves and -1 int save vs a D.C. 15. 25% chance to make that single target INT save, can't be broken. The other... not so much, even against a couple It pays to have a variety of spells here. No save is still better than any save,but if you have to save, pay attention. It can turn a blue spell into mediocre if done poorly [/QUOTE]
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