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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="SpoCk0nd0pe" data-source="post: 7092539" data-attributes="member: 6803972"><p>Thank you for that input! It changed my own oppinion of the spell from sky blue to green. I think Phantasmal Force is still green because it is only second level and targets a very weak save. Targeting int means it is often more of a 20% risk chance you take that nothing happens, not a coin toss. It also has some damage as icing on the cake.</p><p>Yes, the target can get second chances at getting out of the spell (like with all low level save or suck spells) but it is much more costly compared to other spells.</p><p></p><p>It is a save or suck but if the chance of sucess is around 80%, it is a very good save or suck.</p><p></p><p></p><p>I think you do not necessarily need to look at level 13+. I thought more about level 5 and 9. Phantasmal Force scales very well through mid levels because so few monsters and classes have int save proficiency.</p><p></p><p>On another topic: I am starting to like Slow more and more as well. The reason being that it has no friendly fire. Friendly fire has become a huge problem for my wizard. My DM doesn't let me target spells like Hypnotic Pattern prcisely once melee ensued (which makes a lot of sense imho).</p></blockquote><p></p>
[QUOTE="SpoCk0nd0pe, post: 7092539, member: 6803972"] Thank you for that input! It changed my own oppinion of the spell from sky blue to green. I think Phantasmal Force is still green because it is only second level and targets a very weak save. Targeting int means it is often more of a 20% risk chance you take that nothing happens, not a coin toss. It also has some damage as icing on the cake. Yes, the target can get second chances at getting out of the spell (like with all low level save or suck spells) but it is much more costly compared to other spells. It is a save or suck but if the chance of sucess is around 80%, it is a very good save or suck. I think you do not necessarily need to look at level 13+. I thought more about level 5 and 9. Phantasmal Force scales very well through mid levels because so few monsters and classes have int save proficiency. On another topic: I am starting to like Slow more and more as well. The reason being that it has no friendly fire. Friendly fire has become a huge problem for my wizard. My DM doesn't let me target spells like Hypnotic Pattern prcisely once melee ensued (which makes a lot of sense imho). [/QUOTE]
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