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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7092631" data-attributes="member: 55582"><p>I can, and I will! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p>I realize that there is a school of thought that you should prepare many different single target debuff/control spells, many different multiple target debuff/control spells so you always have the right spell for the right job. </p><p></p><p>I have always considered this school of thought to sound better on a forum post than it is in practicality. Remember that you are gaining 2 spells in your book per level (plus whatever your DM throws your way, but this is not a reliable source of spells - it's not uncommon for me at least to get no spells at all this way), and even then, you are limited in preparations.</p><p></p><p>Imagine a 6th level Wizard with an 18 Int. That's 10 preparations. You have 4 first level castings, 3 2nd and 3 3rd level castings.</p><p></p><p>If this is my character, my preparations might look something like this:</p><p></p><p>1st: Mage armor, Shield, Absorb elements, Silent Image</p><p>2nd: Misty step, Levitate, Mirror image</p><p>3rd: Counterspell, Fireball, Slow</p><p></p><p>Now, this may vary somewhat from build to build - but look how many spells I have that actually effect enemy targets:</p><p></p><p>1: Silent Image - affects multiple or single target - save dependant on situation and DM, use is limited on situation</p><p>2: Levitate - affects a single target with a save to resist - also has utility and defensive uses</p><p>3: Slow - affects multiple targets with a save to resist, Fireball - my kaboom for fun</p><p></p><p>This is hardly an armada of spells to choose from. Essentially these could be condensed to 2 "save or suck" spells - one single target and one multi target. It's not like I come across an enemy and then think, "Ah, a green Hipodorm. What save shall I target?"</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7092631, member: 55582"] I can, and I will! :] I realize that there is a school of thought that you should prepare many different single target debuff/control spells, many different multiple target debuff/control spells so you always have the right spell for the right job. I have always considered this school of thought to sound better on a forum post than it is in practicality. Remember that you are gaining 2 spells in your book per level (plus whatever your DM throws your way, but this is not a reliable source of spells - it's not uncommon for me at least to get no spells at all this way), and even then, you are limited in preparations. Imagine a 6th level Wizard with an 18 Int. That's 10 preparations. You have 4 first level castings, 3 2nd and 3 3rd level castings. If this is my character, my preparations might look something like this: 1st: Mage armor, Shield, Absorb elements, Silent Image 2nd: Misty step, Levitate, Mirror image 3rd: Counterspell, Fireball, Slow Now, this may vary somewhat from build to build - but look how many spells I have that actually effect enemy targets: 1: Silent Image - affects multiple or single target - save dependant on situation and DM, use is limited on situation 2: Levitate - affects a single target with a save to resist - also has utility and defensive uses 3: Slow - affects multiple targets with a save to resist, Fireball - my kaboom for fun This is hardly an armada of spells to choose from. Essentially these could be condensed to 2 "save or suck" spells - one single target and one multi target. It's not like I come across an enemy and then think, "Ah, a green Hipodorm. What save shall I target?" [/QUOTE]
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