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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7176975" data-attributes="member: 55582"><p>This is hard to rebutt, as I don't know the specifics of the multiclass you are referring to. However, let me provide one example.</p><p></p><p>Lets say you mutliclass Cleric and Wizard. The exact split is not relevant, but lets say you have access to 3rd level spells in each class but have some 4th, 5th and 6th level spell slots (with no 6th level spells). You want to use those slots effectively, and are looking to do damage with them. So do you cast a fireball or erupting earth?</p><p></p><p>The answer of course is neither. As it happens, Cleric blasts do not suffer the same poor scaling as Wizard blasts. Take a look at the Cleric staple Spirit Guardians. The base damage of Spirit Guardians is 3d8, which is of course terrible, but the value of this spell is that it is 3d8 per round for up to 100 rounds with one spell. Generally, in my group, I find that the average Spirit Guardians spell gets between 2 and 3 rounds of damage, so between 6d8 and 8d8 damage for a 3rd level slot - decent value.</p><p></p><p>Now with Spirit Guardians, damage increases 1d8 per level slot. Assuming the same 2-3 rounds of value, that's an increase of 2-3d8 per level. </p><p></p><p>Have you heard that Spirit Guardians becomes broken if cast at higher levels? Neither have I. The 2-3d8 is good value, but not inappropriate value. This Wizard/Cleric is far better to use that 6th level slot with a Cleric blast than any Wizard blast.</p><p></p><p>That's one example - of course, multiclassing can take many forms and the analysis would be different with a different mix. There may be a case where Erupting Earth is your best choice for a 6th level slot - but I would argue that is unfortunate. </p><p></p><p></p><p>Better than other blast spells? Agreed.</p><p>Better than other wizard spells? I disagree.</p><p></p><p></p><p>The least rotten of rotten shrimp, I addressed this. I'm not eating it.</p><p></p><p></p><p>As I showed earlier in this post, it's not even that.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7176975, member: 55582"] This is hard to rebutt, as I don't know the specifics of the multiclass you are referring to. However, let me provide one example. Lets say you mutliclass Cleric and Wizard. The exact split is not relevant, but lets say you have access to 3rd level spells in each class but have some 4th, 5th and 6th level spell slots (with no 6th level spells). You want to use those slots effectively, and are looking to do damage with them. So do you cast a fireball or erupting earth? The answer of course is neither. As it happens, Cleric blasts do not suffer the same poor scaling as Wizard blasts. Take a look at the Cleric staple Spirit Guardians. The base damage of Spirit Guardians is 3d8, which is of course terrible, but the value of this spell is that it is 3d8 per round for up to 100 rounds with one spell. Generally, in my group, I find that the average Spirit Guardians spell gets between 2 and 3 rounds of damage, so between 6d8 and 8d8 damage for a 3rd level slot - decent value. Now with Spirit Guardians, damage increases 1d8 per level slot. Assuming the same 2-3 rounds of value, that's an increase of 2-3d8 per level. Have you heard that Spirit Guardians becomes broken if cast at higher levels? Neither have I. The 2-3d8 is good value, but not inappropriate value. This Wizard/Cleric is far better to use that 6th level slot with a Cleric blast than any Wizard blast. That's one example - of course, multiclassing can take many forms and the analysis would be different with a different mix. There may be a case where Erupting Earth is your best choice for a 6th level slot - but I would argue that is unfortunate. Better than other blast spells? Agreed. Better than other wizard spells? I disagree. The least rotten of rotten shrimp, I addressed this. I'm not eating it. As I showed earlier in this post, it's not even that. [/QUOTE]
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