Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovarwa" data-source="post: 7177516" data-attributes="member: 75153"><p>Hi,</p><p></p><p></p><p>Since we're in an optimization thread (weird that this thread is here rather than in the optimization forum), I feel comfortable pointing out that you might do better aiming at a different class split.</p><p></p><p>EK10/BS10 is a very unfortunate split. EK11 grants an extra attack, so if you're going for 10, why stop there? BS11 grants a 6th level spell; Mass Suggestion is a favorite, but you can fill your spellbook with choices since you're a wizard. I'm not convinced that EK/BS is a good multiclass to begin with, what with the redundant second attack and other issues, but 10/10 is a particularly unfortunate way to go about it.</p><p></p><p>Rogue/BS is more interesting, yet I'm not sure AT serves as well as, say, Assassin, along the lines of Assassin3/BS17, providing Improved Invisibility, 2d6 sneak attack, 2 attack/turn and a reasonably fun surprise round at character level 10.</p><p></p><p>OTOH, AT14/BS6 does provide 2 attacks. Though AT13/BS7 also provides Improved Invisibility.</p><p></p><p>Note that blast spells are *even worse* for multiclass characters of this kind, because you get them later. An 8d6 Fireball that was worth considering at character level 5 is a great waste at character level 10.</p><p></p><p>Leaving that aside, both characters you are considering are gishes. They have damage covered! Presumably, you plan to put out pain with weapons. Despite this being a God Wizard thread, with associated flavorful snark about lesser characters, dealing smackdown is part of a complete breakfast. Diluting Rogue or Fighter with BS should a) not impose dead levels and b) enhance the main thrust of your character rather than diluting it.</p><p></p><p>Because if you really want to damage stuff with Fireball, the only correct Wizard build for your first 5 character levels is Wizard 5, pick your favorite subclass. Fireball is a fine spell to spam at level 5. Increasingly less fine with every character level that passes, regardless of what slot you use.</p><p></p><p>But if you want a relatively even class split, you need to choose spells that enhance what you want to do, which is *not* be a primary spellcaster.</p><p></p><p></p><p></p><p>I think there are two good guides that cover this... one of them at the beginning of this very thread! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>(Of course, unless you're playing to level 20, chances are you'll never see the spell slot anyway.)</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7177516, member: 75153"] Hi, Since we're in an optimization thread (weird that this thread is here rather than in the optimization forum), I feel comfortable pointing out that you might do better aiming at a different class split. EK10/BS10 is a very unfortunate split. EK11 grants an extra attack, so if you're going for 10, why stop there? BS11 grants a 6th level spell; Mass Suggestion is a favorite, but you can fill your spellbook with choices since you're a wizard. I'm not convinced that EK/BS is a good multiclass to begin with, what with the redundant second attack and other issues, but 10/10 is a particularly unfortunate way to go about it. Rogue/BS is more interesting, yet I'm not sure AT serves as well as, say, Assassin, along the lines of Assassin3/BS17, providing Improved Invisibility, 2d6 sneak attack, 2 attack/turn and a reasonably fun surprise round at character level 10. OTOH, AT14/BS6 does provide 2 attacks. Though AT13/BS7 also provides Improved Invisibility. Note that blast spells are *even worse* for multiclass characters of this kind, because you get them later. An 8d6 Fireball that was worth considering at character level 5 is a great waste at character level 10. Leaving that aside, both characters you are considering are gishes. They have damage covered! Presumably, you plan to put out pain with weapons. Despite this being a God Wizard thread, with associated flavorful snark about lesser characters, dealing smackdown is part of a complete breakfast. Diluting Rogue or Fighter with BS should a) not impose dead levels and b) enhance the main thrust of your character rather than diluting it. Because if you really want to damage stuff with Fireball, the only correct Wizard build for your first 5 character levels is Wizard 5, pick your favorite subclass. Fireball is a fine spell to spam at level 5. Increasingly less fine with every character level that passes, regardless of what slot you use. But if you want a relatively even class split, you need to choose spells that enhance what you want to do, which is *not* be a primary spellcaster. I think there are two good guides that cover this... one of them at the beginning of this very thread! :D (Of course, unless you're playing to level 20, chances are you'll never see the spell slot anyway.) Anyway, Ken [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top