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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="CapnZapp" data-source="post: 7177521" data-attributes="member: 12731"><p>Imagine a game without these two exceptional spells.</p><p></p><p>Suddenly our perception shifts, and many varied blaster spells will probably be considered "best" or "good".</p><p></p><p>Whether blasting/evoking in general will be considered a weak choice is an entirely different question.</p><p></p><p>--- </p><p></p><p>Look, I'm not defending the design choice to clutter the rulebook with lots of decidedly-less-than-best blasting spells.</p><p></p><p>I'm mostly just saying that blinding yourself to Fireball/Meteor Swarm doesn't strike me as a particularly worthwhile endeavor. </p><p></p><p>Besides, spells are not only there for the adventurers.</p><p></p><p>Having lots of less-good choices bring variety to NPC casters, and their relative weakness ensures that their use won't unfairly wipe out the heroes, despite enemy casters often being higher level compared to the APL (average party level). </p><p></p><p>See Power Word Killstun*, which is a crappy spell for player characters, since monsters are primarily scary because they have loads of hit points, and because PCs are often lower level compared to enemy casters.</p><p>*) I love TAM's succinct dismissal of these spells in the guide, though... </p><p></p><p>For that enemy caster BBEG however, PWK can be a very good spell. Heroes are some of the most dangerous entities on a danger-per-hitdice ratio, so removing 100 or 150 hp's worth of hero is probably an excellent spell choice, since that can autonegate a hero spellcaster, arguably the most dangerous critter of all. </p><p></p><p>Tldr lots of crappy blaster spells for NPCs to amuse the party with without necessarily TPK:ing them... [emoji2] </p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7177521, member: 12731"] Imagine a game without these two exceptional spells. Suddenly our perception shifts, and many varied blaster spells will probably be considered "best" or "good". Whether blasting/evoking in general will be considered a weak choice is an entirely different question. --- Look, I'm not defending the design choice to clutter the rulebook with lots of decidedly-less-than-best blasting spells. I'm mostly just saying that blinding yourself to Fireball/Meteor Swarm doesn't strike me as a particularly worthwhile endeavor. Besides, spells are not only there for the adventurers. Having lots of less-good choices bring variety to NPC casters, and their relative weakness ensures that their use won't unfairly wipe out the heroes, despite enemy casters often being higher level compared to the APL (average party level). See Power Word Killstun*, which is a crappy spell for player characters, since monsters are primarily scary because they have loads of hit points, and because PCs are often lower level compared to enemy casters. *) I love TAM's succinct dismissal of these spells in the guide, though... For that enemy caster BBEG however, PWK can be a very good spell. Heroes are some of the most dangerous entities on a danger-per-hitdice ratio, so removing 100 or 150 hp's worth of hero is probably an excellent spell choice, since that can autonegate a hero spellcaster, arguably the most dangerous critter of all. Tldr lots of crappy blaster spells for NPCs to amuse the party with without necessarily TPK:ing them... [emoji2] Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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