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<blockquote data-quote="FormerlyHemlock" data-source="post: 7184532" data-attributes="member: 6787650"><p>Note that 3d6 might be 6d6 on the first failure, if the creature that enters the area has already used its action on something else (e.g. Dash). That's almost as good as Fireball damage, but with the potential for more on further rounds, plus a crowd control effect.</p><p></p><p>Don't get me wrong, I love Web too, and it is a lot cheaper: in terms of efficiency Web wins hands-down. But when you're in a tough fight, like a bunch of 8th-14th level PCs fighting a whole neogi deathspider full of slaves with artillery, two dozen umber hulks, and a couple of dozen neogi including neogi wizards--in a situation like that, survival matters more than cost-efficiency, and Evard's Black Tentacles becomes awesome.</p><p></p><p>Or at least, that's how it seemed to me as the guy running the Umber Hulks at the time. That spell got in the way of everything I was trying to do exploit my superior numbers and crush them. The Umber Hulks at the front, instead of doing damage, were just taking damage every round and struggling futilely to get out, while everyone else behind them just sort of milled around in frustration. (One caveat: we realized after the session that my player had misread the area on the spell, and I mistakenly took his word for it. It would have had less of an impact on the combat if we'd played it as a 20' square instead of a 40' square because it couldn't have blocked the whole chokepoint. We retconned it as a wild magic surge while temporarily altered the properties of AoE spells in that sector of wildspace. Not sure if AoE sizes tend to make a difference at your table or not, but the small area is IMO the second-biggest downside to the spell, with the biggest downside being that it doesn't work against airborne enemies.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7184532, member: 6787650"] Note that 3d6 might be 6d6 on the first failure, if the creature that enters the area has already used its action on something else (e.g. Dash). That's almost as good as Fireball damage, but with the potential for more on further rounds, plus a crowd control effect. Don't get me wrong, I love Web too, and it is a lot cheaper: in terms of efficiency Web wins hands-down. But when you're in a tough fight, like a bunch of 8th-14th level PCs fighting a whole neogi deathspider full of slaves with artillery, two dozen umber hulks, and a couple of dozen neogi including neogi wizards--in a situation like that, survival matters more than cost-efficiency, and Evard's Black Tentacles becomes awesome. Or at least, that's how it seemed to me as the guy running the Umber Hulks at the time. That spell got in the way of everything I was trying to do exploit my superior numbers and crush them. The Umber Hulks at the front, instead of doing damage, were just taking damage every round and struggling futilely to get out, while everyone else behind them just sort of milled around in frustration. (One caveat: we realized after the session that my player had misread the area on the spell, and I mistakenly took his word for it. It would have had less of an impact on the combat if we'd played it as a 20' square instead of a 40' square because it couldn't have blocked the whole chokepoint. We retconned it as a wild magic surge while temporarily altered the properties of AoE spells in that sector of wildspace. Not sure if AoE sizes tend to make a difference at your table or not, but the small area is IMO the second-biggest downside to the spell, with the biggest downside being that it doesn't work against airborne enemies.) [/QUOTE]
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