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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="clearstream" data-source="post: 7262506" data-attributes="member: 71699"><p>This assessment appears to miss a few key elements.</p><p></p><p><strong>Armor and Weapon proficiency</strong></p><p>Should be green. You need it to take Rapier.</p><p></p><p><strong>Bladesong</strong> </p><p>I don't think it makes any sense to rate the components separately because they all come with the feature, no option, but as you have -</p><p>-- The buff to Acrobatics is for resisting shoves and grapples which would otherwise create a vulnerability. It's green or blue.</p><p>-- The bonus speed should be blue: being able to keep or close range is very strong. It's great in both your modes (melee and caster).</p><p></p><p><strong>Extra Attack</strong></p><p>Should be orange or red, it's worthless because you should be using the cantrips. It's just avoids brown because it lets you take two shots with your bow... should you ever need to use that.</p><p></p><p><strong>Build Options</strong></p><p>Traditional Bladesinger should be blue, it's amazing. Take Blur, beg a buff off your divine caster, and do whatever the hell you like. Or play full Wizard with concentration and movement advantages.</p><p>God Wizard should be red or brown. This is about the worst use of Bladesinger possible. If you want God Wizard, take a Diviner or Evoker like a sensible person.</p><p>Bladesinger (kind of) should be orange or red. Giving up a Wizard level for abilities you can do without. Warcaster is used by Bladesinger to abuse GFB and BB. You can't TWF with the cantrips.</p><p>Bladesinger as a two level dip should be green. Not as good as traditional, but decent for some gishes.</p><p>Paladin as a two level dip should be red or brown. Smite is good. Access to some of the buffs is good. Two levels of Wizard is better.</p><p></p><p><strong>Cantrips</strong></p><p>Booming Blade should be blue for Bladesingers. Think about how it works with Warcaster (which should be your second or third feat). And it enables Bladesinger with Blur to tank better than most martials (yes, better than plate and shield martials).</p><p></p><p>The review feels like attachment to the concept of God Wizard has gotten in the way of appreciating what Bladesinger is good at. It should be straight forward: don't choose Bladesinger if you want to play a God Wizard. Choose Diviner. If you want to approach wizardry a different (but equally powerful) way, take Bladesinger.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7262506, member: 71699"] This assessment appears to miss a few key elements. [B]Armor and Weapon proficiency[/B] Should be green. You need it to take Rapier. [B]Bladesong[/B] I don't think it makes any sense to rate the components separately because they all come with the feature, no option, but as you have - -- The buff to Acrobatics is for resisting shoves and grapples which would otherwise create a vulnerability. It's green or blue. -- The bonus speed should be blue: being able to keep or close range is very strong. It's great in both your modes (melee and caster). [B]Extra Attack[/B] Should be orange or red, it's worthless because you should be using the cantrips. It's just avoids brown because it lets you take two shots with your bow... should you ever need to use that. [B]Build Options[/B] Traditional Bladesinger should be blue, it's amazing. Take Blur, beg a buff off your divine caster, and do whatever the hell you like. Or play full Wizard with concentration and movement advantages. God Wizard should be red or brown. This is about the worst use of Bladesinger possible. If you want God Wizard, take a Diviner or Evoker like a sensible person. Bladesinger (kind of) should be orange or red. Giving up a Wizard level for abilities you can do without. Warcaster is used by Bladesinger to abuse GFB and BB. You can't TWF with the cantrips. Bladesinger as a two level dip should be green. Not as good as traditional, but decent for some gishes. Paladin as a two level dip should be red or brown. Smite is good. Access to some of the buffs is good. Two levels of Wizard is better. [B]Cantrips[/B] Booming Blade should be blue for Bladesingers. Think about how it works with Warcaster (which should be your second or third feat). And it enables Bladesinger with Blur to tank better than most martials (yes, better than plate and shield martials). The review feels like attachment to the concept of God Wizard has gotten in the way of appreciating what Bladesinger is good at. It should be straight forward: don't choose Bladesinger if you want to play a God Wizard. Choose Diviner. If you want to approach wizardry a different (but equally powerful) way, take Bladesinger. [/QUOTE]
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