Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7264629" data-attributes="member: 71699"><p>Here I take a different view, based on looking at how BS is structured and what was published alongside BS (namely GFB, BB and LL). These are mechanically neat designs, with touches such as increasing power with level (opened them to broader use) and skillful play aspects (conditional extra damage). Bladesinger gives a nod to the traditions, but what they were making with the sub-class is a uniquely <u>5th-edition</u> fighting wizard.</p><p></p><p>The central ability is Bladesong. This is what the class is about. The mechanical problem they had to solve was - how to make a Wizard survive in melee? Their solution was four-fold. </p><ol> <li data-xf-list-type="ol">Adding Int to AC is straightforward, but it creates a knock-on problem: how to stop BS overshadowing martials?!</li> <li data-xf-list-type="ol">Extra speed, and not just any type of speed, but walking: can't be abused with Fly, but does help BS get into or stay out of melee. Opens up interesting options (e.g. stack it with Mobility) and synergises with Haste.</li> <li data-xf-list-type="ol">Protection against special melee attacks: an important, but subtle flourish. Bladesinger can make their AC incredible (Shield, Haste, friendly buffs) and/or use Blur to become next to unhittable and uncrittable. What could take them down? Special melee attacks, of course. Advantage on Acrobatics pretty much guarantees BS will not suffer advantage on attacks against them (prone) or quickly end such conditions.</li> <li data-xf-list-type="ol">Adding Int to Concentration is straightforward, and plays nicely with Warcaster: BS can keep buffs up while in melee. This for me was a massive clue that BS was <em>intended</em> to be running buffs (or debuffs) while in melee!</li> </ol><p></p><p>I looked at Training in War and Song. What could this feature possibly give to an Elf with Elf Weapon Training? Light armor is worse than Mage Armor (until it is magical), and BS seemingly has the weapons they need. The answer has to be Rapier and this must have been an attempt to add a couple of points of damage to the average Attack action. It's a possible pointer to an intent that BS adopt two weapon fighting (without the fighting style). But... doesn't that conflict with the cantrips?</p><p></p><p>With more digging (more play alongside a BS in our TotYP campaign, more mathematical modelling and playtesting in stress scenarios) I started to see BS as a fully contemporary design. With hooks to all kinds of interesting parts of the updated game system. Only the fluff hearkens back to days of yore. Each part looks deliberate and clever - create interesting balance through melding unhittable with low damage - but overlooked a more fundamental question (which I will not expand upon here, save to say that it's success is its biggest failing).</p><p></p><p>So maybe that points to a big difference in our analysis? I'm not looking at BS and seeing a weak attempt to recreate a traditional archetype.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7264629, member: 71699"] Here I take a different view, based on looking at how BS is structured and what was published alongside BS (namely GFB, BB and LL). These are mechanically neat designs, with touches such as increasing power with level (opened them to broader use) and skillful play aspects (conditional extra damage). Bladesinger gives a nod to the traditions, but what they were making with the sub-class is a uniquely [U]5th-edition[/U] fighting wizard. The central ability is Bladesong. This is what the class is about. The mechanical problem they had to solve was - how to make a Wizard survive in melee? Their solution was four-fold. [LIST=1] [*]Adding Int to AC is straightforward, but it creates a knock-on problem: how to stop BS overshadowing martials?! [*]Extra speed, and not just any type of speed, but walking: can't be abused with Fly, but does help BS get into or stay out of melee. Opens up interesting options (e.g. stack it with Mobility) and synergises with Haste. [*]Protection against special melee attacks: an important, but subtle flourish. Bladesinger can make their AC incredible (Shield, Haste, friendly buffs) and/or use Blur to become next to unhittable and uncrittable. What could take them down? Special melee attacks, of course. Advantage on Acrobatics pretty much guarantees BS will not suffer advantage on attacks against them (prone) or quickly end such conditions. [*]Adding Int to Concentration is straightforward, and plays nicely with Warcaster: BS can keep buffs up while in melee. This for me was a massive clue that BS was [I]intended[/I] to be running buffs (or debuffs) while in melee! [/LIST] I looked at Training in War and Song. What could this feature possibly give to an Elf with Elf Weapon Training? Light armor is worse than Mage Armor (until it is magical), and BS seemingly has the weapons they need. The answer has to be Rapier and this must have been an attempt to add a couple of points of damage to the average Attack action. It's a possible pointer to an intent that BS adopt two weapon fighting (without the fighting style). But... doesn't that conflict with the cantrips? With more digging (more play alongside a BS in our TotYP campaign, more mathematical modelling and playtesting in stress scenarios) I started to see BS as a fully contemporary design. With hooks to all kinds of interesting parts of the updated game system. Only the fluff hearkens back to days of yore. Each part looks deliberate and clever - create interesting balance through melding unhittable with low damage - but overlooked a more fundamental question (which I will not expand upon here, save to say that it's success is its biggest failing). So maybe that points to a big difference in our analysis? I'm not looking at BS and seeing a weak attempt to recreate a traditional archetype. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top