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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="clearstream" data-source="post: 7265104" data-attributes="member: 71699"><p>I've created some estimates for damage over an adventuring "day" in Excel. Using a day let's you compare with allowance for limited resources. I'm defining a day as 6 medium to hard encounters broken evenly by 2 short rests although there is a case to be made for 4 hard encounters broken by 1 short rest as more representative. There's a few ratios that one needs to make assumptions about (e.g. how often for cleave? how often for neighbours? etc...), and these estimates are constantly improving. Some current estimates at level 6</p><p></p><p>GWM/GWF Battlemaster = deals 919, has AC 18</p><p>GWF Battlemaster = deals 727, has AC 18</p><p>TWF/DW Battlemaster = deals 649, has AC 19</p><p>Dueling Battlemaster = deals 618, has AC 20</p><p>SS/CEx/Archery Battlemaster = deals 908, has AC 18</p><p>Archery Battlemaster = deals 419, has AC 18</p><p>GFB/Blur Bladesinger = deals 346, has AC 20 (25 with Shield) and foes get Disadvantage</p><p>GFB/Haste Bladesinger = deals 560, has AC 22 (27 with Shield)</p><p></p><p>That is with going full melee mode and it's possibly often better to simply play Wizard. Looking at Hasted Bladesinger (which is probably fine except against giants!) one question is whether +15 damage per encounter beats out +2 AC +Shield? And whether +60 damage per encounter will beat out +4 AC +Shield? In terms of being able to keep contact with a foe and continue attacks against them.</p><p></p><p></p><p>I feel like EK comes online pretty late. Not as late as Bladelock, but a good 2/3rds through the average character's career (assuming campaign end at about level 15). The small number of casting slots really hinders the theoretical defensive power.</p><p></p><p></p><p>Can you say more about how Valor Bard is getting its good offensive melee power? It looks similar to Bladesinger to me, but Bladesong at level 2 beats anything Bard gets until level 14.</p><p></p><p></p><p>For me, one of the biggest flaws with Bladelock is how late it comes online in a character's career.</p><p></p><p></p><p>What level do things start to come online? Paladins can sure spike damage, albeit their offense strength relies a lot on the tempo of the campaign. More frequent long rests makes them stronger, less frequent means they need to be more measured.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7265104, member: 71699"] I've created some estimates for damage over an adventuring "day" in Excel. Using a day let's you compare with allowance for limited resources. I'm defining a day as 6 medium to hard encounters broken evenly by 2 short rests although there is a case to be made for 4 hard encounters broken by 1 short rest as more representative. There's a few ratios that one needs to make assumptions about (e.g. how often for cleave? how often for neighbours? etc...), and these estimates are constantly improving. Some current estimates at level 6 GWM/GWF Battlemaster = deals 919, has AC 18 GWF Battlemaster = deals 727, has AC 18 TWF/DW Battlemaster = deals 649, has AC 19 Dueling Battlemaster = deals 618, has AC 20 SS/CEx/Archery Battlemaster = deals 908, has AC 18 Archery Battlemaster = deals 419, has AC 18 GFB/Blur Bladesinger = deals 346, has AC 20 (25 with Shield) and foes get Disadvantage GFB/Haste Bladesinger = deals 560, has AC 22 (27 with Shield) That is with going full melee mode and it's possibly often better to simply play Wizard. Looking at Hasted Bladesinger (which is probably fine except against giants!) one question is whether +15 damage per encounter beats out +2 AC +Shield? And whether +60 damage per encounter will beat out +4 AC +Shield? In terms of being able to keep contact with a foe and continue attacks against them. I feel like EK comes online pretty late. Not as late as Bladelock, but a good 2/3rds through the average character's career (assuming campaign end at about level 15). The small number of casting slots really hinders the theoretical defensive power. Can you say more about how Valor Bard is getting its good offensive melee power? It looks similar to Bladesinger to me, but Bladesong at level 2 beats anything Bard gets until level 14. For me, one of the biggest flaws with Bladelock is how late it comes online in a character's career. What level do things start to come online? Paladins can sure spike damage, albeit their offense strength relies a lot on the tempo of the campaign. More frequent long rests makes them stronger, less frequent means they need to be more measured. [/QUOTE]
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