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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7265427" data-attributes="member: 55582"><p>Here's the thing, no matter how good every other aspect of BS is, this is an absolute deal-breaker. You have basically just said that a Bladesinger can either cast spells in combat as a full wizard, or pull a rapier and do 1/3-1/2 the damage that a melee character would normally be expected to do instead. Why would anyone choose the latter option?</p><p></p><p>It doesn't matter if AC is very good, or if movement is very good. That's like trying to sell a car with no engine by trying to convince the buyer it's worth it because of the new brakes and great sound system. Sorry, the car needs an engine or those other things don't matter.</p><p></p><p></p><p>First thing I would mention is that I don't understand your facination with blur for BS. The BS already has a good AC, and can use mirror image and shield to become exceedingly difficult to hit without use of concentration. Remember that car with no engine? Blur is like upgrading the speakers. Engine! You need a working engine! The sound system is fine.</p><p></p><p>As for comparison, I don't think it's fair to compare the BS to martials (assuming by martials you mean paladins, fighters or barbarians) as they are not primary casters. Much more fair to compare it to a melee cleric for example. Trust me though, a detailed damage comparison between a melee cleric and a BS will be just embarassing for the BS. Haste will help, but not nearly enough. This is true at low, mid and high levels. Due to time constraints, I don't see doing a mathematical comparison tonight or tomorrow, but perhaps on Thursday, I'm confident my assumptions are reasonably accurate based on previous mathematical comparisons done, but we shall see.</p><p></p><p></p><p></p><p>Except you aren't primarily casting spells in combat, you are swinging a rapier, and you are bad at it, really bad. Paladin gives the car an engine. That isn't a luxury, it's a must-have if you want to use that rapier instead of casting spells.</p><p></p><p></p><p>I'll take the 3rd level spells, unless of course I want to use a weapon in combat instead of spells, then I NEED the Paladin levels. Poking someone with a rapier and doing a fraction of the damage that a party member using a weapon should be expected to do isn't OK when you proclaim, "But I have 3rd level spells! I just don't cast them because I'm busy using this sword really poorly."</p><p></p><p></p><p></p><p></p><p>I will maybe take a look when I have more time.</p><p></p><p></p><p>They succeeded in making an excellent defensive wizard, but not a fighting wizard. "Fighting" would suggest that it would not be a terrible tactical option for a straight BS to pull out their rapier and attack with it, but currently, that is the case. There are fixes, which I've discussed in my review, but they involve multiclassing.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7265427, member: 55582"] Here's the thing, no matter how good every other aspect of BS is, this is an absolute deal-breaker. You have basically just said that a Bladesinger can either cast spells in combat as a full wizard, or pull a rapier and do 1/3-1/2 the damage that a melee character would normally be expected to do instead. Why would anyone choose the latter option? It doesn't matter if AC is very good, or if movement is very good. That's like trying to sell a car with no engine by trying to convince the buyer it's worth it because of the new brakes and great sound system. Sorry, the car needs an engine or those other things don't matter. First thing I would mention is that I don't understand your facination with blur for BS. The BS already has a good AC, and can use mirror image and shield to become exceedingly difficult to hit without use of concentration. Remember that car with no engine? Blur is like upgrading the speakers. Engine! You need a working engine! The sound system is fine. As for comparison, I don't think it's fair to compare the BS to martials (assuming by martials you mean paladins, fighters or barbarians) as they are not primary casters. Much more fair to compare it to a melee cleric for example. Trust me though, a detailed damage comparison between a melee cleric and a BS will be just embarassing for the BS. Haste will help, but not nearly enough. This is true at low, mid and high levels. Due to time constraints, I don't see doing a mathematical comparison tonight or tomorrow, but perhaps on Thursday, I'm confident my assumptions are reasonably accurate based on previous mathematical comparisons done, but we shall see. Except you aren't primarily casting spells in combat, you are swinging a rapier, and you are bad at it, really bad. Paladin gives the car an engine. That isn't a luxury, it's a must-have if you want to use that rapier instead of casting spells. I'll take the 3rd level spells, unless of course I want to use a weapon in combat instead of spells, then I NEED the Paladin levels. Poking someone with a rapier and doing a fraction of the damage that a party member using a weapon should be expected to do isn't OK when you proclaim, "But I have 3rd level spells! I just don't cast them because I'm busy using this sword really poorly." I will maybe take a look when I have more time. They succeeded in making an excellent defensive wizard, but not a fighting wizard. "Fighting" would suggest that it would not be a terrible tactical option for a straight BS to pull out their rapier and attack with it, but currently, that is the case. There are fixes, which I've discussed in my review, but they involve multiclassing. [/QUOTE]
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