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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="clearstream" data-source="post: 7265564" data-attributes="member: 71699"><p>Hi Capn, this and your last several posts have all been ad-hominems - attacking me and contributing nothing to the discussions. I'm entitled to a point of view, even one that conflicts with your own. My point of view isn't a democracy: it's informed by the views of others, but also by experience, playtesting and mathematical simulations. Even if every last person on this forum insisted 2+2=5, I would continue to argue that it equals four.</p><p></p><p>So long as others are interestingly engaged in the discussion (as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16814" target="_blank">Ovinomancer</a></u></strong></em> and I were in the previous thread) I'm happy to continue it. There we worked through some worthwhile maths and I learned a great deal. For one thing, I now know how to create a probability density function (which proved how good Blur is). We were able to create Monte Carlo simulations to demonstrate the frequency of relevant ability arrays (much more frequent than expected).</p><p></p><p>I'd very much like to listen to your insights if you have anything that isn't about me, or your dislike of my pursuing discussion for as long as I wished in a thread that I created (i.e. the one about Bladesingers).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7265564, member: 71699"] Hi Capn, this and your last several posts have all been ad-hominems - attacking me and contributing nothing to the discussions. I'm entitled to a point of view, even one that conflicts with your own. My point of view isn't a democracy: it's informed by the views of others, but also by experience, playtesting and mathematical simulations. Even if every last person on this forum insisted 2+2=5, I would continue to argue that it equals four. So long as others are interestingly engaged in the discussion (as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16814"]Ovinomancer[/URL][/U][/B][/I] and I were in the previous thread) I'm happy to continue it. There we worked through some worthwhile maths and I learned a great deal. For one thing, I now know how to create a probability density function (which proved how good Blur is). We were able to create Monte Carlo simulations to demonstrate the frequency of relevant ability arrays (much more frequent than expected). I'd very much like to listen to your insights if you have anything that isn't about me, or your dislike of my pursuing discussion for as long as I wished in a thread that I created (i.e. the one about Bladesingers). [/QUOTE]
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