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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="clearstream" data-source="post: 7265758" data-attributes="member: 71699"><p>Preamble: Booming-Blade is for tanking fewer, stronger foes. Green-Flame Blade is for hordes.</p><p></p><p>The low melee damage assumption for Booming Blade is based upon foe never moving. If foe never moves, BS' ability to sustain melee against it all day with Blur is solid. Other party members don't die, because fewer foes reach them. Alternatively, if tanked foe does move, they take the Booming Blade secondary and an Attack of Opportunity. At that point, damage becomes comparable to sword-and-board Battlemaster (who cannot sustain in melee the way BS can).</p><p></p><p>To estimate this, add an assumption to your damage simulation called "on-move" (chance that foe moves). BS' melee damage per round has three components: the cantrip, the secondary and the AoO. On-move is a multiplier on the secondary and the AoO. </p><p></p><p>Logically, foe either ignores or !ignore BS</p><ul> <li data-xf-list-type="ul">If foe ignores, on-move = 1. Damage becomes comparable to sword-and-board Battlemaster.</li> <li data-xf-list-type="ul">If foe !ignore, on-move = 0. Damage is low, but tanking mission is accomplished.</li> </ul><p></p><p>A foe can attempt to ignore BS and close with their allies. Hoping to make on-move = a fraction. BS' allies Dodge or Disengage away, and BS moves back into reach. Foe now has to decide whether to do it again?</p><p></p><p>That doesn't work against all foes. Haste+GFB is better against hordes, dealing slightly more damage than a sword-and-board Battlemaster (but with 2 better AC).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7265758, member: 71699"] Preamble: Booming-Blade is for tanking fewer, stronger foes. Green-Flame Blade is for hordes. The low melee damage assumption for Booming Blade is based upon foe never moving. If foe never moves, BS' ability to sustain melee against it all day with Blur is solid. Other party members don't die, because fewer foes reach them. Alternatively, if tanked foe does move, they take the Booming Blade secondary and an Attack of Opportunity. At that point, damage becomes comparable to sword-and-board Battlemaster (who cannot sustain in melee the way BS can). To estimate this, add an assumption to your damage simulation called "on-move" (chance that foe moves). BS' melee damage per round has three components: the cantrip, the secondary and the AoO. On-move is a multiplier on the secondary and the AoO. Logically, foe either ignores or !ignore BS [LIST] [*]If foe ignores, on-move = 1. Damage becomes comparable to sword-and-board Battlemaster. [*]If foe !ignore, on-move = 0. Damage is low, but tanking mission is accomplished. [/LIST] A foe can attempt to ignore BS and close with their allies. Hoping to make on-move = a fraction. BS' allies Dodge or Disengage away, and BS moves back into reach. Foe now has to decide whether to do it again? That doesn't work against all foes. Haste+GFB is better against hordes, dealing slightly more damage than a sword-and-board Battlemaster (but with 2 better AC). [/QUOTE]
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