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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7266365" data-attributes="member: 55582"><p><span style="font-size: 18px"><strong><u>Level 10:</u></strong></span></p><p></p><p>At level 8 we are going to boost the Wisdom of the Cleric, the Dex of the Bladesinger (that's a painful pill to swallow, but you are swinging a sword), and Str of the Barbarian</p><p></p><p>Stats look like this:</p><p></p><p>BS: Str: 10, Dex: 18 (14+2+2), Con: 13, Int: 16 (15+1), Wis: 12, Cha: 8</p><p>CL: Str: 10, Dex: 14 (12+2), Con: 14, Int: 12, Wis: 18 (15+1+2), Cha: 8</p><p>BB: Str: 20 (15+1 +4), Dex: 14 (13+1), Con: 15 (14+1), Int: 9 (8+1), Wis: 13 (12+1), Cha: 11 (10+1)</p><p></p><p><strong><span style="font-size: 18px">Barbarian Berserker:</span></strong></p><p>Let's start with our BB. Weapon is a two handed sword. BB is raging and reckless attacking. His chance to hit becomes 0.65, with advantage, that becomes 0.8775</p><p></p><p>(7 weapon damage + 5 strength bonus + 3 rage bonus) = 15 x 0.8775 (chance to hit) = 13.1625</p><p>+ Crit possibility (7 more weapon damage x 0.0975) = 0.6825</p><p></p><p>That's 13.825 per hit, x3 hits = </p><p><strong>41.5 (rounded) damage per round. </strong></p><p>I didn't try GWM at this level, but I assume it would be higher yet...anyways, 41.5 works for a quick and easy comparison number.</p><p></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Cleric</strong></span></p><p></p><p>The Cleric will be using Spirit Guardians (5th level), a Spiritual weapon (4th level) and Sacred flame. The free hand is used to wipe away the tears of laughter at the Bladesinger's disgraceful attempt to do damage.</p><p></p><p>(22.5 spirit guardians damage x 0.60 chance of saving throw failure) = 13.5</p><p>(11.25 spirit guardians damage x 0.40 chance of saving throw success) = 4.5</p><p>(13 spiritual weapon damage x 0.60 chance of hit) = 7.8</p><p>(9 spiritual weapon crit extra damage x 0.05 chance of critical) = 0.45</p><p>(9 Sacred flame damage x 0.60 chance of saving throw failure) = 5.4 (no damage on successful save)</p><p><strong></strong></p><p><strong>Total average damage per round: 31.7 (rounded)</strong></p><p>That's solid damage. Still well below the Barbarian, but the ratio of difference is declining. The Cleric can feel good about his contribution at 31.7 damage per round.</p><p></p><p><strong><span style="font-size: 18px">Bladesinger</span></strong></p><p>Do we see improvement at this level? Let's find out. First against the unmoving opponent</p><p></p><p>(8.5 rapier damage + 4.5 booming blade damage x 0.60 chance of hit) = 7.8</p><p>(4.5 + 4.5 potential critical damage x 0.05 chance of critical) = 0.45</p><p></p><p><strong>Total damage per round 8.3 (rounded). </strong> I've just decided I'm not doing level 15. This is a disgrace. It's pathetic. This is the kind of melee damage we would expect from a first level character. I rated this option "red", but it probably should be "brown". Am I missing something?</p><p></p><p>if the opponent moves....not expecting miracles at this point</p><p></p><p>(8.5 rapier damage + 13.5 booming blade damage x 0.60 chance of hit) = 13.2</p><p>(Critical damage is unchanged) = 0.45</p><p></p><p><strong>That's 13.7 average damage. IF the opponent moves. </strong> 5 extra levels didn't even add up to a full point of damage. </p><p></p><p>We're done. This is disgusting. Blue? Are you kidding me? </p><p></p><p>So sum up:</p><p></p><p></p><p></p><p>You keep using these words. They do not mean what you think they mean.</p><p></p><p>The words you are looking for are: "lumping", "disgraceful", "impotent", and "laughable"</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7266365, member: 55582"] [SIZE=5][B][U]Level 10:[/U][/B][/SIZE] At level 8 we are going to boost the Wisdom of the Cleric, the Dex of the Bladesinger (that's a painful pill to swallow, but you are swinging a sword), and Str of the Barbarian Stats look like this: BS: Str: 10, Dex: 18 (14+2+2), Con: 13, Int: 16 (15+1), Wis: 12, Cha: 8 CL: Str: 10, Dex: 14 (12+2), Con: 14, Int: 12, Wis: 18 (15+1+2), Cha: 8 BB: Str: 20 (15+1 +4), Dex: 14 (13+1), Con: 15 (14+1), Int: 9 (8+1), Wis: 13 (12+1), Cha: 11 (10+1) [B][SIZE=5]Barbarian Berserker:[/SIZE][/B] Let's start with our BB. Weapon is a two handed sword. BB is raging and reckless attacking. His chance to hit becomes 0.65, with advantage, that becomes 0.8775 (7 weapon damage + 5 strength bonus + 3 rage bonus) = 15 x 0.8775 (chance to hit) = 13.1625 + Crit possibility (7 more weapon damage x 0.0975) = 0.6825 That's 13.825 per hit, x3 hits = [B]41.5 (rounded) damage per round. [/B] I didn't try GWM at this level, but I assume it would be higher yet...anyways, 41.5 works for a quick and easy comparison number. [SIZE=5][B] Cleric[/B][/SIZE] The Cleric will be using Spirit Guardians (5th level), a Spiritual weapon (4th level) and Sacred flame. The free hand is used to wipe away the tears of laughter at the Bladesinger's disgraceful attempt to do damage. (22.5 spirit guardians damage x 0.60 chance of saving throw failure) = 13.5 (11.25 spirit guardians damage x 0.40 chance of saving throw success) = 4.5 (13 spiritual weapon damage x 0.60 chance of hit) = 7.8 (9 spiritual weapon crit extra damage x 0.05 chance of critical) = 0.45 (9 Sacred flame damage x 0.60 chance of saving throw failure) = 5.4 (no damage on successful save) [B] Total average damage per round: 31.7 (rounded)[/B] That's solid damage. Still well below the Barbarian, but the ratio of difference is declining. The Cleric can feel good about his contribution at 31.7 damage per round. [B][SIZE=5]Bladesinger[/SIZE][/B] Do we see improvement at this level? Let's find out. First against the unmoving opponent (8.5 rapier damage + 4.5 booming blade damage x 0.60 chance of hit) = 7.8 (4.5 + 4.5 potential critical damage x 0.05 chance of critical) = 0.45 [B]Total damage per round 8.3 (rounded). [/B] I've just decided I'm not doing level 15. This is a disgrace. It's pathetic. This is the kind of melee damage we would expect from a first level character. I rated this option "red", but it probably should be "brown". Am I missing something? if the opponent moves....not expecting miracles at this point (8.5 rapier damage + 13.5 booming blade damage x 0.60 chance of hit) = 13.2 (Critical damage is unchanged) = 0.45 [B]That's 13.7 average damage. IF the opponent moves. [/B] 5 extra levels didn't even add up to a full point of damage. We're done. This is disgusting. Blue? Are you kidding me? So sum up: You keep using these words. They do not mean what you think they mean. The words you are looking for are: "lumping", "disgraceful", "impotent", and "laughable" [/QUOTE]
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