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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="clearstream" data-source="post: 7266619" data-attributes="member: 71699"><p>Preamble: unpacking your estimates wasn't straightforward. There are lots of elements.</p><p></p><p></p><p>At 5th level they must have <em>either</em> GWM and 16 Strength, or no GWM and 18. We are giving BB three attacks per round. For GWM BB one of those attacks is conditioned on a critical hit or kill. Elsewhere (I cannot find the thread right now) we were able to calculate that probability at about 43%. What foe AC is assumed? I've been using 15. For no-GWM BB we can sustain use of Frenzy once per day.</p><p></p><p></p><ul> <li data-xf-list-type="ul">For GWM BB we have 7 weapon + 3 strength + 2 rage + 10 power-attack = 22 * ~0.58 = ~12.71 * 2.43 = ~31 + critical bonus damage</li> <li data-xf-list-type="ul">For Frenzy BB (is that what you are assuming for the third attack?) we have 7 weapon + 4 strength + 2 rage = 13 * ~.88 *3 = ~34 + critical bonus damage</li> </ul><p></p><p>That looks overwhelming in the isolation of a single pristine encounter with no attacks back. We're exhausted at the end of that encounter, and all through we took attacks against us with Advantage. At 5th we can achieve this <u>3 times</u> per day. After that time we're at 3 levels of Exhaustion. So the "single-pristine-encounter" damage shown here isn't a fair representation.</p><p></p><p><strong>A big difference between our estimating methods is that I take into account depletion of such resources.</strong> Are we assuming a long-rest after every encounter? If not, what do you feel a reasonable number of encounters assumption per "adventuring day" is? <span style="color: #ff0000">Illustratively, if a "day" is 6 encounters long, with 2 short rests, and we always Reckless Attack, Rage our maximum of 3 times, and Frenzy once (else it isn't sustainable), our sustained damage per round of that day is about <strong>25</strong>. Blurred BS is sustaining <strong>19.5</strong>. I'll do a probability distribution of the attacks back against BB as I think they are not surviving many such days.</span></p></blockquote><p></p>
[QUOTE="clearstream, post: 7266619, member: 71699"] Preamble: unpacking your estimates wasn't straightforward. There are lots of elements. At 5th level they must have [I]either[/I] GWM and 16 Strength, or no GWM and 18. We are giving BB three attacks per round. For GWM BB one of those attacks is conditioned on a critical hit or kill. Elsewhere (I cannot find the thread right now) we were able to calculate that probability at about 43%. What foe AC is assumed? I've been using 15. For no-GWM BB we can sustain use of Frenzy once per day. [LIST] [*]For GWM BB we have 7 weapon + 3 strength + 2 rage + 10 power-attack = 22 * ~0.58 = ~12.71 * 2.43 = ~31 + critical bonus damage [*]For Frenzy BB (is that what you are assuming for the third attack?) we have 7 weapon + 4 strength + 2 rage = 13 * ~.88 *3 = ~34 + critical bonus damage [/LIST] That looks overwhelming in the isolation of a single pristine encounter with no attacks back. We're exhausted at the end of that encounter, and all through we took attacks against us with Advantage. At 5th we can achieve this [U]3 times[/U] per day. After that time we're at 3 levels of Exhaustion. So the "single-pristine-encounter" damage shown here isn't a fair representation. [B]A big difference between our estimating methods is that I take into account depletion of such resources.[/B] Are we assuming a long-rest after every encounter? If not, what do you feel a reasonable number of encounters assumption per "adventuring day" is? [COLOR=#ff0000]Illustratively, if a "day" is 6 encounters long, with 2 short rests, and we always Reckless Attack, Rage our maximum of 3 times, and Frenzy once (else it isn't sustainable), our sustained damage per round of that day is about [B]25[/B]. Blurred BS is sustaining [B]19.5[/B]. I'll do a probability distribution of the attacks back against BB as I think they are not surviving many such days.[/COLOR] [/QUOTE]
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