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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Rofel Wodring" data-source="post: 7274571" data-attributes="member: 6873189"><p>Malleable Illusions only got a Green?</p><p></p><ul> <li data-xf-list-type="ul">Malleable Illusions in conjunction with Secret Chest lets you store multiple copies of permanent, concentration-free Major Images and you can just pull them out and alter them as you see fit. Or if your DM whines about extradimensional spaces, you can always just babysit one or two of them through the dungeon.</li> <li data-xf-list-type="ul">Malleable Illusions is completely bonkers with Mirage Arcana, but someone already mentioned that one. Seriously, though, I don't think you realize just how awesome Malleable Illusions + Mirage Arcana is. It's game-breakingly, army-wreckingly good. Use Malleable Illusions to lure the enemies out into a field, then shape it into a lake. Or waist-deep quicksand. Or a creaky bridge over a deep pit.</li> <li data-xf-list-type="ul">If you have Silence (not that it's on the native wizard list, but you COULD have it through a ring of spell-storing) you could get around the spell's biggest limitation and keep moving it over the foe. If a spellcaster is giving you grief, ready an action to use Malleable Illusions to move your Silence bubble over the target when they start casting a spell.</li> <li data-xf-list-type="ul">Technically you can use Malleable Illusions on Simulacrum to replenish its hit points and spell slots, but haha good luck getting a DM to sign off on that. That said, when your Simulacrum DOES run out of spell slots, you can shift it to a backline fighter who watched you cast this ritual on yourself.</li> <li data-xf-list-type="ul">Use it with Dream to snipe a bunch of spellcasters you don't want getting long rests for the next day, rather than just getting a 1-for-1 deal.</li> <li data-xf-list-type="ul">The Creation use was already discussed.</li> </ul></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7274571, member: 6873189"] Malleable Illusions only got a Green? [LIST] [*]Malleable Illusions in conjunction with Secret Chest lets you store multiple copies of permanent, concentration-free Major Images and you can just pull them out and alter them as you see fit. Or if your DM whines about extradimensional spaces, you can always just babysit one or two of them through the dungeon. [*]Malleable Illusions is completely bonkers with Mirage Arcana, but someone already mentioned that one. Seriously, though, I don't think you realize just how awesome Malleable Illusions + Mirage Arcana is. It's game-breakingly, army-wreckingly good. Use Malleable Illusions to lure the enemies out into a field, then shape it into a lake. Or waist-deep quicksand. Or a creaky bridge over a deep pit. [*]If you have Silence (not that it's on the native wizard list, but you COULD have it through a ring of spell-storing) you could get around the spell's biggest limitation and keep moving it over the foe. If a spellcaster is giving you grief, ready an action to use Malleable Illusions to move your Silence bubble over the target when they start casting a spell. [*]Technically you can use Malleable Illusions on Simulacrum to replenish its hit points and spell slots, but haha good luck getting a DM to sign off on that. That said, when your Simulacrum DOES run out of spell slots, you can shift it to a backline fighter who watched you cast this ritual on yourself. [*]Use it with Dream to snipe a bunch of spellcasters you don't want getting long rests for the next day, rather than just getting a 1-for-1 deal. [*]The Creation use was already discussed. [/LIST] [/QUOTE]
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