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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="BigBadDM" data-source="post: 7334330" data-attributes="member: 6862128"><p>Sometimes we quote things in a vacuum yet the data points don't match the actual gameplay stats. People can say it is not wise to choose a fire spell as it is the most resisted, but we do it anyway as they tend as fire spells do more damage. But let's take a deeper look at slow. While perusing the MM the number of creatures with multi-attacks is well over half the book (probably cloer to 3/4) and if they don't get multiple attacks then the rest of the creatures nearly all get a bonus action of some kind that is combat influencing of some kind. ; the same can not be said with Wis saving throws. But let's also look at those high Wis saving creatures--yes there are a lot of dragons, liches, beholders, and whatnot... let's not hoping you are not fighting mobs of them as slow is intended for solo use.</p><p></p><p>On avg you are going to affect 2.3 creatures out of the six you choose; with only 1 being affected the following round. That might not seem like much, but damage prevented is often on par to any spell (of similar level) that you might deal. Plus it opens high AC creatures easier targets for your front line fighters? I don't find that Slow gets weaker as you level up, if anything it seems to get more powerful as you are preventing higher damage output potential and your save DCs continue to improve.</p><p></p><p>Now is this all better than Hypnotic Pattern. In most cases no</p></blockquote><p></p>
[QUOTE="BigBadDM, post: 7334330, member: 6862128"] Sometimes we quote things in a vacuum yet the data points don't match the actual gameplay stats. People can say it is not wise to choose a fire spell as it is the most resisted, but we do it anyway as they tend as fire spells do more damage. But let's take a deeper look at slow. While perusing the MM the number of creatures with multi-attacks is well over half the book (probably cloer to 3/4) and if they don't get multiple attacks then the rest of the creatures nearly all get a bonus action of some kind that is combat influencing of some kind. ; the same can not be said with Wis saving throws. But let's also look at those high Wis saving creatures--yes there are a lot of dragons, liches, beholders, and whatnot... let's not hoping you are not fighting mobs of them as slow is intended for solo use. On avg you are going to affect 2.3 creatures out of the six you choose; with only 1 being affected the following round. That might not seem like much, but damage prevented is often on par to any spell (of similar level) that you might deal. Plus it opens high AC creatures easier targets for your front line fighters? I don't find that Slow gets weaker as you level up, if anything it seems to get more powerful as you are preventing higher damage output potential and your save DCs continue to improve. Now is this all better than Hypnotic Pattern. In most cases no [/QUOTE]
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