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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Kobold Boots" data-source="post: 7352164" data-attributes="member: 92239"><p>You are missing the point. However I'll reply anyway.</p><p></p><p>The person who had a tiny hut attached to a glyph of warding that was inscribed on a charm that could be smashed on the ground to activate tiny hut was breaking the rules far more directly than my counter example that had the conjure elemental to offset it. You may not have seen how I got involved in the thread, but read up and you'll note that glyphs of warding can't be used that way.</p><p></p><p>The spell states that you are targeting a 10' cube of earth that's "in range of the spell". I'm aware that LOS considerations and other things come into play with spells but one interpretation of the specifics of the spell could very well be that you don't need to have LOS on the 10' cube of earth under the hut because you have LOS on everything around it and it's in range of the spell. Certainly that's a far more agreeable argument than breaking both the "you can't move the glyph 10' from where it's transcribed in the first place OR even worse, putting a beneficial spell into a glyph to begin with.</p><p></p><p>Regardless, just cast it on the 10' cube directly outside the cube. First round the elemental uses earth glide to move down, next round he moves over, last round he moves up. At most it's three rounds to kill the hut. Earth glide doesn't displace earth so it's a function of just going through the motions.</p><p></p><p>Now to your direct points.</p><p></p><p>1. See above. </p><p>2. The caster would be riddled full of holes if the party knew he was casting - agreed. </p><p>3. According to the spell description for Tiny Hut the spell fails if a large sized creature is in the area. I don't judge that to mean at time of casting only. </p><p></p><p>Be well</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7352164, member: 92239"] You are missing the point. However I'll reply anyway. The person who had a tiny hut attached to a glyph of warding that was inscribed on a charm that could be smashed on the ground to activate tiny hut was breaking the rules far more directly than my counter example that had the conjure elemental to offset it. You may not have seen how I got involved in the thread, but read up and you'll note that glyphs of warding can't be used that way. The spell states that you are targeting a 10' cube of earth that's "in range of the spell". I'm aware that LOS considerations and other things come into play with spells but one interpretation of the specifics of the spell could very well be that you don't need to have LOS on the 10' cube of earth under the hut because you have LOS on everything around it and it's in range of the spell. Certainly that's a far more agreeable argument than breaking both the "you can't move the glyph 10' from where it's transcribed in the first place OR even worse, putting a beneficial spell into a glyph to begin with. Regardless, just cast it on the 10' cube directly outside the cube. First round the elemental uses earth glide to move down, next round he moves over, last round he moves up. At most it's three rounds to kill the hut. Earth glide doesn't displace earth so it's a function of just going through the motions. Now to your direct points. 1. See above. 2. The caster would be riddled full of holes if the party knew he was casting - agreed. 3. According to the spell description for Tiny Hut the spell fails if a large sized creature is in the area. I don't judge that to mean at time of casting only. Be well KB [/QUOTE]
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