Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joseph Thompson1" data-source="post: 7359024" data-attributes="member: 6942557"><p>I would like to bring up an interesting point regarding Concentration spells, and specifically, enemy concentration spells. Yes, blasting may not be the best primary role; but if an enemy Wizard, Cleric, or other spellcaster is concentrating on a rather nasty spell of their own ( a hold person on your BSF, for instance), it may not be out of the question to throw a Magic Missile or similar spell in an attempt to break their concentration on the spell.</p><p></p><p>In fact, I think this guide needs an entire subsection on how to deal with enemy Wizards, ways to enhance your dueling abilities. To put it simply, Counterspell is only the first step, and also one of the most expensive ways to stop another caster. Focusing on Silence spells, breaking their concentration, or otherwise draining their spell slots if they have Counterspells/Shields of their own may be the best way to work this out. And for the love of god, NEVER Counterspell an enemy Counterspell. Not only do you loose two slots for the price of one, but depending on the DM, you may also loose the original spell in the process, as you stopped that to cast Counterspell. One other thing to note, Xanathar's Guide has rules for recognizing spells cast by others. You can easily use that to your advantage, by knowing whether a Counterspell is actually required or if Shield would be safer, or perhaps not using any counter at all could be better if the enemy caster is casting a spell that doesn't even do much.</p></blockquote><p></p>
[QUOTE="Joseph Thompson1, post: 7359024, member: 6942557"] I would like to bring up an interesting point regarding Concentration spells, and specifically, enemy concentration spells. Yes, blasting may not be the best primary role; but if an enemy Wizard, Cleric, or other spellcaster is concentrating on a rather nasty spell of their own ( a hold person on your BSF, for instance), it may not be out of the question to throw a Magic Missile or similar spell in an attempt to break their concentration on the spell. In fact, I think this guide needs an entire subsection on how to deal with enemy Wizards, ways to enhance your dueling abilities. To put it simply, Counterspell is only the first step, and also one of the most expensive ways to stop another caster. Focusing on Silence spells, breaking their concentration, or otherwise draining their spell slots if they have Counterspells/Shields of their own may be the best way to work this out. And for the love of god, NEVER Counterspell an enemy Counterspell. Not only do you loose two slots for the price of one, but depending on the DM, you may also loose the original spell in the process, as you stopped that to cast Counterspell. One other thing to note, Xanathar's Guide has rules for recognizing spells cast by others. You can easily use that to your advantage, by knowing whether a Counterspell is actually required or if Shield would be safer, or perhaps not using any counter at all could be better if the enemy caster is casting a spell that doesn't even do much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top