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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="smbakeresq" data-source="post: 7456339" data-attributes="member: 28301"><p>Hypnotic Pattern is also a great “non-combat” spell since you can rob people and areas blind and then restrain them for questioning later. I have (and have had it used against me) the wizard hypnotize them and then the rogue backstab someone, move freely (mobile feat) and then fast hands the hypnotized of their weapons and arcane focuses. That’s an incredible use of a turn. I have ruled though that you can use Mage Hand to slap someone awake just to be fair.</p><p></p><p>Slow is always underrated IMO as it is friendly and affects a bunch of creatures in ways that have more effect then when you first read the spell. It actually requires a good knowledge of the Monster Manual to realize how good it is, and it is an excellent complimentary spell as you state.</p><p></p><p>Once you start using spells like this you quickly drop things like Fireball as they are simply more effective against the creatures you really need them to be effective against.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7456339, member: 28301"] Hypnotic Pattern is also a great “non-combat” spell since you can rob people and areas blind and then restrain them for questioning later. I have (and have had it used against me) the wizard hypnotize them and then the rogue backstab someone, move freely (mobile feat) and then fast hands the hypnotized of their weapons and arcane focuses. That’s an incredible use of a turn. I have ruled though that you can use Mage Hand to slap someone awake just to be fair. Slow is always underrated IMO as it is friendly and affects a bunch of creatures in ways that have more effect then when you first read the spell. It actually requires a good knowledge of the Monster Manual to realize how good it is, and it is an excellent complimentary spell as you state. Once you start using spells like this you quickly drop things like Fireball as they are simply more effective against the creatures you really need them to be effective against. [/QUOTE]
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Treantmonk's Guide to Wizards 5e
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