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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="BlivetWidget" data-source="post: 7463068" data-attributes="member: 6912801"><p>Yes, it is the point. The difference between two wizards will likely come down to the spells they chose to prepare more than their school. And the question of whether it's better to bolster one's weaknesses or lean into one's strengths is as old as our species. We can't say definitively which is the better choice. You prefer the former, I prefer the latter. Society in general has agreed with each of us at various points in history.</p><p></p><p></p><p></p><p></p><p>Bless their little hearts. If the goblins are up against a wizard with Fireball, he's going to turn to the barbarian and tell him to "Hold my beer and watch this." Cast at lowest level (and without Empowered Evocation), a fireball has a 99.92% chance of instantly vaporizing every single goblin in a 40-ft diameter sphere, around corners and behind cover. Even if the goblins get better initiative rolls, between Mage Armor and Shield a wizard can easily have an AC of 20 or 21 for the turn it takes to just walk away and flambe. By the time an Evoker gets out of those super-squishy low levels, the single, high-CR enemies are scarier than the swarms. And that is where the Abjurer shines, IMHO.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7463068, member: 6912801"] Yes, it is the point. The difference between two wizards will likely come down to the spells they chose to prepare more than their school. And the question of whether it's better to bolster one's weaknesses or lean into one's strengths is as old as our species. We can't say definitively which is the better choice. You prefer the former, I prefer the latter. Society in general has agreed with each of us at various points in history. Bless their little hearts. If the goblins are up against a wizard with Fireball, he's going to turn to the barbarian and tell him to "Hold my beer and watch this." Cast at lowest level (and without Empowered Evocation), a fireball has a 99.92% chance of instantly vaporizing every single goblin in a 40-ft diameter sphere, around corners and behind cover. Even if the goblins get better initiative rolls, between Mage Armor and Shield a wizard can easily have an AC of 20 or 21 for the turn it takes to just walk away and flambe. By the time an Evoker gets out of those super-squishy low levels, the single, high-CR enemies are scarier than the swarms. And that is where the Abjurer shines, IMHO. [/QUOTE]
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