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<blockquote data-quote="Treantmonklvl20" data-source="post: 7463548" data-attributes="member: 55582"><p><span style="font-size: 18px"><strong><span style="color: #FF8C00">Arcane School: Conjuration: Rank 9</span></strong></span></p><p></p><p>Sorry Conjuration, breaks my heart to put you so low, but...</p><p></p><p><strong><span style="color: #FF8C00">Minor Conjuration (2nd level):</span></strong> Temporarily make a useful item, like a coil of rope, or a box to hide behind. However, if it takes a point of damage, it vanishes. I can think of uses for this, but not a huge amount, and not many that are much better than we could expect from a cantrip. </p><p></p><p><strong><span style="color: #800080">Benign Transposition (6th level):</span></strong> This ability is good. Teleport yourself, or switch places with an ally. That it recharges when you cast a conjuration spell is useful and cool. The limits are not insignificant. It requires your action, it has a range of 30 feet. Still, it's not a spell, so you can use a bonus action spell, though honestly, when I think bonus action spells, the first one that comes to mind is MISTY STEP, which this is largely duplicating. Still, there are other decent bonus action spells (Magic Weapon for example). </p><p></p><p><strong><span style="color: #800080">Focused Conjuration: (10th level):</span></strong> The concentration for your conjuration spells can't be broken from taking damage (unless you go down!). This obviously is an ability that immediately makes you think, "OOOH - THAT'S GOOD!". Then again, if we think about it, are our best concentration spells conjuration? I mean Evard's is decent, Conjure Elemental is decent. At higher levels, we don't want to lose concentration on Maze for sure. However, I really think most of us are concentrating on Polymorph or Animate Objects at this level. Maybe a Bigby's Hand. This is decent, but it's not amazing, nor is it protecting our concentration on our best spells.</p><p></p><p><strong><span style="color: #800080">Durable Summons (14th level): </span></strong>This is our premiere ability and we get 30 temp HP on summoned creatures. Wizards don't make the best summoners, even if we can't lose concentration on those spells due to damage. Conjure Elementals is OK. Conjure Greater Demon is pretty good, but Druids still outsummon Wizards, especially Circle of Dreams Druids. 30 temps is fine though. Not amazing, but I'll take it. Probably of more use when we summon multiple creatures. Generally I avoid that though, not for optimization reasons, but for consideration of my fellow players.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7463548, member: 55582"] [SIZE=5][B][COLOR="#FF8C00"]Arcane School: Conjuration: Rank 9[/COLOR][/B][/SIZE] Sorry Conjuration, breaks my heart to put you so low, but... [B][COLOR="#FF8C00"]Minor Conjuration (2nd level):[/COLOR][/B] Temporarily make a useful item, like a coil of rope, or a box to hide behind. However, if it takes a point of damage, it vanishes. I can think of uses for this, but not a huge amount, and not many that are much better than we could expect from a cantrip. [B][COLOR="#800080"]Benign Transposition (6th level):[/COLOR][/B] This ability is good. Teleport yourself, or switch places with an ally. That it recharges when you cast a conjuration spell is useful and cool. The limits are not insignificant. It requires your action, it has a range of 30 feet. Still, it's not a spell, so you can use a bonus action spell, though honestly, when I think bonus action spells, the first one that comes to mind is MISTY STEP, which this is largely duplicating. Still, there are other decent bonus action spells (Magic Weapon for example). [B][COLOR="#800080"]Focused Conjuration: (10th level):[/COLOR][/B] The concentration for your conjuration spells can't be broken from taking damage (unless you go down!). This obviously is an ability that immediately makes you think, "OOOH - THAT'S GOOD!". Then again, if we think about it, are our best concentration spells conjuration? I mean Evard's is decent, Conjure Elemental is decent. At higher levels, we don't want to lose concentration on Maze for sure. However, I really think most of us are concentrating on Polymorph or Animate Objects at this level. Maybe a Bigby's Hand. This is decent, but it's not amazing, nor is it protecting our concentration on our best spells. [B][COLOR="#800080"]Durable Summons (14th level): [/COLOR][/B]This is our premiere ability and we get 30 temp HP on summoned creatures. Wizards don't make the best summoners, even if we can't lose concentration on those spells due to damage. Conjure Elementals is OK. Conjure Greater Demon is pretty good, but Druids still outsummon Wizards, especially Circle of Dreams Druids. 30 temps is fine though. Not amazing, but I'll take it. Probably of more use when we summon multiple creatures. Generally I avoid that though, not for optimization reasons, but for consideration of my fellow players. [/QUOTE]
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