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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7463571" data-attributes="member: 55582"><p><strong><span style="font-size: 18px"><span style="color: #800080">Arcane Tradition: Evocation. Rank 6</span></span></strong></p><p></p><p><span style="color: #00FF00"><strong>Sculpt Spells (2nd level):</strong></span> This is the best ability an Evoker gets, and it's at 2nd level which is good. The obvious use of this is with Fireball, which is normally a good spell, but becomes great when you can cast it at the confused melee and hit the enemies and miss your friends. Can you choose yourself as one of the protected creatures? Well, you can see most of yourself, so I would argue yes. Other spells that this impacts include the Thundercap cantrip, Burning Hands, Earth Tremor, Thunderwave, Shatter, Melf's Minute Meteors, Ice Storm, Wall of Fire, Vitrolic Sphere, Cone of Cold, Wall of Light...and it keeps going, right up to Meteor Swarm. If blasting for damage is your thing, this ability really pays off. I should note that NONE of the spells I consider "The best" are on that list, which is why I don't give this the best rating.</p><p></p><p><span style="color: #FF0000"><strong>Potent Cantrip (6th level):</strong></span> It's kind of insulting that Sculpt Spells is the 2nd level ability, then 4 levels HIGHER they slap you in the face with this. Cantrips that are save or take damage cause half damage if the save is made. Toll the Dead is the obvious use here, though Poison Spray to a lesser degree. Still, this is pretty lousy. Don't expect much damage to be piled on after this.</p><p></p><p><span style="color: #FF8C00"><strong>Empowered Evocation (10th level):</strong></span> Add your Int modifier (+5 I'm hoping) to any evocation spell you cast. I guess between Sculpt Spells, Potent Cantrip and Empowered Evocation, it turns the Thunderclap cantrip (which is normally awful) into a decent one. That said, this is a small bonus, but an OK one, that will be consistently used. This is OK overall.</p><p></p><p><span style="color: #800080"><strong>Overchannel (14th level):</strong></span> Do Max damage with an evocation spell of level 1-5. You probably only ever want to use it once per day, which is very limiting, but you can do a fair bit of damage. A cone of cold for example, we would expect to do 69 points of damage.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7463571, member: 55582"] [B][SIZE=5][COLOR=#800080]Arcane Tradition: Evocation. Rank 6[/COLOR][/SIZE][/B] [COLOR=#00FF00][B]Sculpt Spells (2nd level):[/B][/COLOR] This is the best ability an Evoker gets, and it's at 2nd level which is good. The obvious use of this is with Fireball, which is normally a good spell, but becomes great when you can cast it at the confused melee and hit the enemies and miss your friends. Can you choose yourself as one of the protected creatures? Well, you can see most of yourself, so I would argue yes. Other spells that this impacts include the Thundercap cantrip, Burning Hands, Earth Tremor, Thunderwave, Shatter, Melf's Minute Meteors, Ice Storm, Wall of Fire, Vitrolic Sphere, Cone of Cold, Wall of Light...and it keeps going, right up to Meteor Swarm. If blasting for damage is your thing, this ability really pays off. I should note that NONE of the spells I consider "The best" are on that list, which is why I don't give this the best rating. [COLOR=#FF0000][B]Potent Cantrip (6th level):[/B][/COLOR] It's kind of insulting that Sculpt Spells is the 2nd level ability, then 4 levels HIGHER they slap you in the face with this. Cantrips that are save or take damage cause half damage if the save is made. Toll the Dead is the obvious use here, though Poison Spray to a lesser degree. Still, this is pretty lousy. Don't expect much damage to be piled on after this. [COLOR=#FF8C00][B]Empowered Evocation (10th level):[/B][/COLOR] Add your Int modifier (+5 I'm hoping) to any evocation spell you cast. I guess between Sculpt Spells, Potent Cantrip and Empowered Evocation, it turns the Thunderclap cantrip (which is normally awful) into a decent one. That said, this is a small bonus, but an OK one, that will be consistently used. This is OK overall. [COLOR=#800080][B]Overchannel (14th level):[/B][/COLOR] Do Max damage with an evocation spell of level 1-5. You probably only ever want to use it once per day, which is very limiting, but you can do a fair bit of damage. A cone of cold for example, we would expect to do 69 points of damage. [/QUOTE]
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