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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7463575" data-attributes="member: 55582"><p><strong><span style="color: #800080"><span style="font-size: 18px">Arcane Tradition: School of Illusion: Rank 5</span></span></strong></p><p></p><p><strong><span style="color: #800080">Improved Minor Illusion (2nd level): </span></strong>I love the minor illusion spell, so any enhancement seems really amazing. This enhancement is...fine. Don't get me wrong, I'll take it, and I've used it, but it is no game-changer.</p><p></p><p><span style="color: #800080"><strong>Malleable Illusions (6th level)</strong></span>: For the most part, I can see some bigger uses for this at higher level, but at level 6...it's fine. Once you can create permanent illusions, being able to change them is pretty fantastic, but at 6th level, I find I don't use it very much.</p><p></p><p><strong><span style="color: #800080">Illusory Self (10th level):</span></strong> I'll gladly take a "get out of damage free" card. However, this uses your reaction, and if that opponent has multiple attacks (or you are attacked by others that round), you may wish you had cast shield instead. Also, this is once per rest. For a 10th level ability, it's OK.</p><p></p><p><strong><span style="color: #40E0D0">Illusory Reality (14th level):</span></strong> This may be the best ability any wizard gets with an Arcane Tradition. In my opinion, it definitely is. This is the reason I would become an illusionist. This allows you to cast a silent image with your action and make it real with a bonus action. That's a real wall instantly. That's amazing. On the other hand, 14th level means that you can't count on ever getting this ability in most campaigns, or maybe only get it near the end of the campaign. I would rank illusionist higher for a one shot at 14th level +, but the late access to this reduces it's overall impact on my opinion of this tradition.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7463575, member: 55582"] [B][COLOR="#800080"][SIZE=5]Arcane Tradition: School of Illusion: Rank 5[/SIZE][/COLOR][/B] [B][COLOR="#800080"]Improved Minor Illusion (2nd level): [/COLOR][/B]I love the minor illusion spell, so any enhancement seems really amazing. This enhancement is...fine. Don't get me wrong, I'll take it, and I've used it, but it is no game-changer. [COLOR="#800080"][B]Malleable Illusions (6th level)[/B][/COLOR]: For the most part, I can see some bigger uses for this at higher level, but at level 6...it's fine. Once you can create permanent illusions, being able to change them is pretty fantastic, but at 6th level, I find I don't use it very much. [B][COLOR="#800080"]Illusory Self (10th level):[/COLOR][/B] I'll gladly take a "get out of damage free" card. However, this uses your reaction, and if that opponent has multiple attacks (or you are attacked by others that round), you may wish you had cast shield instead. Also, this is once per rest. For a 10th level ability, it's OK. [B][COLOR="#40E0D0"]Illusory Reality (14th level):[/COLOR][/B] This may be the best ability any wizard gets with an Arcane Tradition. In my opinion, it definitely is. This is the reason I would become an illusionist. This allows you to cast a silent image with your action and make it real with a bonus action. That's a real wall instantly. That's amazing. On the other hand, 14th level means that you can't count on ever getting this ability in most campaigns, or maybe only get it near the end of the campaign. I would rank illusionist higher for a one shot at 14th level +, but the late access to this reduces it's overall impact on my opinion of this tradition. [/QUOTE]
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