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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7463583" data-attributes="member: 55582"><p><span style="color: #00FF00"><span style="font-size: 18px"><strong>Arcane Tradition: War Magic. Rank 4</strong></span></span></p><p></p><p><span style="color: #00FF00"><strong>Arcane Deflection (2nd level):</strong></span> Add +2 to AC or +4 to a saving throw as a reaction. Obviously, this needs to be INSTEAD of Shield or Absorb Elements, though at level 2, saving even that 1st level spell slot is huge. Also note that at 2nd level, not being able to cast anything but cantrips until the end of your next turn is usually not a handicap at all. So at level 2, this is great. As your levels increase, this will not have great scaling, though the +4 to a saving throw as a reaction I will be glad to have right to level 20 thank you. Nothing but cantrips for a round? Fine.</p><p></p><p><span style="color: #00FF00"><strong>Tactical Wit (2nd level): </strong></span>Int bonus to initiative. This will be +5, and it one of the main reasons many higher level wizards grab the Alert feat. Of course, you might grab the alert feat too.</p><p></p><p>I should note here, that since the War Mage doesn't get the throwaway "savant" ability, they've replaced it here with one of these. Which one? Good question, these are both really good. Add them together, a War Mage goes into 2nd level like wildfire. This is the reason why War Mages rank highly.</p><p></p><p><span style="color: #FFA500"><strong>Power Surge (6th level):</strong></span> Small damage boosts to spells. I guess unlike Evocation wizards it's not limited by school, but it really won't add up to much. Not terrible, but we're talking small increases. At 6th level for example, it's a +3 bonus. A +3 bonus to the damage to one target with one spell, and it's limited use. You actually end up with a fair number of uses, but not unlimited.</p><p></p><p><span style="color: #00FF00"><strong>Durable Magic (10th level):</strong></span> You get +2 to AC and Saves whenever you are concentrating on a spell. How often are you concentrating on a spell when you are 10th level or higher? Constantly. Also, that +2 saves helps you maintain that concentration if you have to save vs damage (and that +2 AC may help you avoid it to begin with). This is good stuff. </p><p></p><p><span style="color: #FFA500"><strong>Deflecting Shroud (14th level):</strong></span> When you use your Arcane Deflection feature....this is the problem, when I'm 14th level, I have shield spells to spare. I'll still use that +4 save bonus, but often when I'm not even in combat. This is going to end up being quite circumstantial.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7463583, member: 55582"] [COLOR="#00FF00"][SIZE=5][B]Arcane Tradition: War Magic. Rank 4[/B][/SIZE][/COLOR] [COLOR="#00FF00"][B]Arcane Deflection (2nd level):[/B][/COLOR] Add +2 to AC or +4 to a saving throw as a reaction. Obviously, this needs to be INSTEAD of Shield or Absorb Elements, though at level 2, saving even that 1st level spell slot is huge. Also note that at 2nd level, not being able to cast anything but cantrips until the end of your next turn is usually not a handicap at all. So at level 2, this is great. As your levels increase, this will not have great scaling, though the +4 to a saving throw as a reaction I will be glad to have right to level 20 thank you. Nothing but cantrips for a round? Fine. [COLOR="#00FF00"][B]Tactical Wit (2nd level): [/B][/COLOR]Int bonus to initiative. This will be +5, and it one of the main reasons many higher level wizards grab the Alert feat. Of course, you might grab the alert feat too. I should note here, that since the War Mage doesn't get the throwaway "savant" ability, they've replaced it here with one of these. Which one? Good question, these are both really good. Add them together, a War Mage goes into 2nd level like wildfire. This is the reason why War Mages rank highly. [COLOR="#FFA500"][B]Power Surge (6th level):[/B][/COLOR] Small damage boosts to spells. I guess unlike Evocation wizards it's not limited by school, but it really won't add up to much. Not terrible, but we're talking small increases. At 6th level for example, it's a +3 bonus. A +3 bonus to the damage to one target with one spell, and it's limited use. You actually end up with a fair number of uses, but not unlimited. [COLOR="#00FF00"][B]Durable Magic (10th level):[/B][/COLOR] You get +2 to AC and Saves whenever you are concentrating on a spell. How often are you concentrating on a spell when you are 10th level or higher? Constantly. Also, that +2 saves helps you maintain that concentration if you have to save vs damage (and that +2 AC may help you avoid it to begin with). This is good stuff. [COLOR="#FFA500"][B]Deflecting Shroud (14th level):[/B][/COLOR] When you use your Arcane Deflection feature....this is the problem, when I'm 14th level, I have shield spells to spare. I'll still use that +4 save bonus, but often when I'm not even in combat. This is going to end up being quite circumstantial. [/QUOTE]
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