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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7463601" data-attributes="member: 55582"><p><strong><span style="color: #40E0D0"><span style="font-size: 18px">Arcane Tradition: School of Enchantment. Rank 2</span></span></strong></p><p></p><p>No I didn't forget this one, but I do consider it the most underrated (including by me) of all the Arcane Traditions. Not Anymore, Enchantment - I name thee AMAZING!</p><p></p><p>This will be my longest entry, as this is the tradition I most misjudged previously.</p><p></p><p>Honestly, this could be #1. I thought about it. </p><p></p><p><span style="color: #40E0D0"><strong>Hypnotic Gaze (2nd level):</strong></span> SOOOOOOOO GOOOOOOD! How is this given at 2nd level? Don't worry. I'll take it all day!</p><p>When's the last time you read this ability? Let me break it down for you:</p><p>Here's the downsides:</p><p>You must be within 5' (yes, this is a biggie. On the other hand, Wizards can do it if they mind their defense)</p><p>Damage to the opponent snaps them out of it</p><p></p><p>Here's the upsides</p><ul> <li data-xf-list-type="ul">Incapacitates and Immobilizes an enemy with a failed Wis save</li> <li data-xf-list-type="ul">Does not require concentration</li> <li data-xf-list-type="ul">Is not limted to humanoids</li> <li data-xf-list-type="ul">Does not require they understand you</li> <li data-xf-list-type="ul">Can be maintained indefinitely</li> <li data-xf-list-type="ul">Maintained without concentration, uses your action, but your bonus can be a spell</li> <li data-xf-list-type="ul">Never provides a second saving throw</li> <li data-xf-list-type="ul">Is not a spell, so can be used in the same round as a bonus action spell</li> <li data-xf-list-type="ul">Is not a spell so bypasses magic immunity or resistances</li> <li data-xf-list-type="ul">Can be used over and over again, as long as different creatures are targeted. No rest required</li> </ul><p></p><p>Outstanding! Amazing! Terrific! GAME CHANGING.</p><p></p><p>At level 2 - this outranks any other level 2 Arcane Tradition ability. As levels go up, it remains relevant, though probably falls behind Portent once Save or turn into a frog spells are in play. Not far behind mind you.</p><p></p><p><span style="color: #800080"><strong>Instinctive Charm (6th level): </strong></span></p><p>Let’s talk about this ability. Here are the limitations and considerations:</p><ul> <li data-xf-list-type="ul"> It is a reaction, so you can use this or shield, but not both</li> <li data-xf-list-type="ul"> If you use this while holding an opponent with a Hypnotic gaze, and the attack is redirected at your incapacitated foe, the damage snaps them out of it. Consider that and in those cases Shield might be your better option</li> <li data-xf-list-type="ul"> It is used against one attack, so unlike shield, it won’t protect you against the next attack, even from the same creature</li> <li data-xf-list-type="ul"> It cannot be used on the same creature more than once, unless you’ve rested inbetween</li> <li data-xf-list-type="ul"> Of course, if it saves, it’s not affected. That said, shield isn’t 100% either</li> <li data-xf-list-type="ul"> If affected they have to attack the nearest target other than me or themselves. That may mean they have to move. They may have to move a significant distance, so this could mess up the rest of their attacks too.</li> </ul><p></p><p>On the other hand, like Hypnotic Pattern, this does not use a spell slot, and if used on different attackers, can be used over and over without a rest inbetween</p><p>Especially if the enemy is doing big damage, if that attack can be redirected to an enemy, that could cause that enemy some serious pain</p><p>While Shield focuses on the attack roll, this focuses on Wisdom saves, so this can be an effective defense against an attacker with a massive bonus to hit, who will likely not be stopped by a shield spell</p><p>Tactically, this should affect my choice where I move my character in combat. If the enemy is likely to attack, who would be next closest to them? If I can arrange it to be an enemy, that could be helpful. If they have to move to get to that other target, then they may not be able to get back to you for any subsequent attacks, which could be huge.</p><p></p><p><span style="color: #00FF00"><strong>Split Enchantment (10th level):</strong></span> This allows you to target a second creature with an enchantment spell that would normally target one creature (spell of first level or higher - so no enhancing the friends cantrip).</p><p></p><p>This sounds amazing, but if you think about it, enchantment spells that target one creature tend to be kind of so-so, so we aren’t enhancing spells that are great to begin with. That said, we can take some spells that were so-so, and turn them into some pretty potent spells. Here’s some choices I think become great spells for the level:</p><p>Tasha’s Hideous Laughter (level 1)</p><p>Suggestion (level 2)</p><p>Charm Monster (level 4)</p><p>Hold Monster (level 5)</p><p>Otto’s Irresistible Dance (level 6)</p><p>Feeblemind (level 8)</p><p></p><p><strong><span style="color: #00FF00"><strong>Alter Memories (14th level): </strong></span></strong>This doesn’t sound all that powerful (at least combat-wise), but I really like it. We can charm creatures and afterwards, they don’t know they were charmed. In addition, we can remove memories from those we’ve charmed (on a failed Int save) - we can remove up to 2 hours of the time a creature has been charmed by us. Because the charmed condition is required, this isn’t helping us with the friends cantrip.</p><p></p><p>These are the spells that Alter Memories could enhance: Charm Person, Crown of Madness, Hypnotic Pattern, Charm Monster, Dominate Person, Geas, Modify Memory, Mass Suggestion and Dominate Monster.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7463601, member: 55582"] [B][COLOR=#40E0D0][SIZE=5]Arcane Tradition: School of Enchantment. Rank 2[/SIZE][/COLOR][/B] No I didn't forget this one, but I do consider it the most underrated (including by me) of all the Arcane Traditions. Not Anymore, Enchantment - I name thee AMAZING! This will be my longest entry, as this is the tradition I most misjudged previously. Honestly, this could be #1. I thought about it. [COLOR=#40E0D0][B]Hypnotic Gaze (2nd level):[/B][/COLOR] SOOOOOOOO GOOOOOOD! How is this given at 2nd level? Don't worry. I'll take it all day! When's the last time you read this ability? Let me break it down for you: Here's the downsides: You must be within 5' (yes, this is a biggie. On the other hand, Wizards can do it if they mind their defense) Damage to the opponent snaps them out of it Here's the upsides [LIST] [*]Incapacitates and Immobilizes an enemy with a failed Wis save [*]Does not require concentration [*]Is not limted to humanoids [*]Does not require they understand you [*]Can be maintained indefinitely [*]Maintained without concentration, uses your action, but your bonus can be a spell [*]Never provides a second saving throw [*]Is not a spell, so can be used in the same round as a bonus action spell [*]Is not a spell so bypasses magic immunity or resistances [*]Can be used over and over again, as long as different creatures are targeted. No rest required [/LIST] Outstanding! Amazing! Terrific! GAME CHANGING. At level 2 - this outranks any other level 2 Arcane Tradition ability. As levels go up, it remains relevant, though probably falls behind Portent once Save or turn into a frog spells are in play. Not far behind mind you. [COLOR=#800080][B]Instinctive Charm (6th level): [/B][/COLOR] Let’s talk about this ability. Here are the limitations and considerations: [LIST] [*] It is a reaction, so you can use this or shield, but not both [*] If you use this while holding an opponent with a Hypnotic gaze, and the attack is redirected at your incapacitated foe, the damage snaps them out of it. Consider that and in those cases Shield might be your better option [*] It is used against one attack, so unlike shield, it won’t protect you against the next attack, even from the same creature [*] It cannot be used on the same creature more than once, unless you’ve rested inbetween [*] Of course, if it saves, it’s not affected. That said, shield isn’t 100% either [*] If affected they have to attack the nearest target other than me or themselves. That may mean they have to move. They may have to move a significant distance, so this could mess up the rest of their attacks too. [/LIST] On the other hand, like Hypnotic Pattern, this does not use a spell slot, and if used on different attackers, can be used over and over without a rest inbetween Especially if the enemy is doing big damage, if that attack can be redirected to an enemy, that could cause that enemy some serious pain While Shield focuses on the attack roll, this focuses on Wisdom saves, so this can be an effective defense against an attacker with a massive bonus to hit, who will likely not be stopped by a shield spell Tactically, this should affect my choice where I move my character in combat. If the enemy is likely to attack, who would be next closest to them? If I can arrange it to be an enemy, that could be helpful. If they have to move to get to that other target, then they may not be able to get back to you for any subsequent attacks, which could be huge. [COLOR=#00FF00][B]Split Enchantment (10th level):[/B][/COLOR] This allows you to target a second creature with an enchantment spell that would normally target one creature (spell of first level or higher - so no enhancing the friends cantrip). This sounds amazing, but if you think about it, enchantment spells that target one creature tend to be kind of so-so, so we aren’t enhancing spells that are great to begin with. That said, we can take some spells that were so-so, and turn them into some pretty potent spells. Here’s some choices I think become great spells for the level: Tasha’s Hideous Laughter (level 1) Suggestion (level 2) Charm Monster (level 4) Hold Monster (level 5) Otto’s Irresistible Dance (level 6) Feeblemind (level 8) [B][COLOR=#00FF00][B]Alter Memories (14th level): [/B][/COLOR][/B]This doesn’t sound all that powerful (at least combat-wise), but I really like it. We can charm creatures and afterwards, they don’t know they were charmed. In addition, we can remove memories from those we’ve charmed (on a failed Int save) - we can remove up to 2 hours of the time a creature has been charmed by us. Because the charmed condition is required, this isn’t helping us with the friends cantrip. These are the spells that Alter Memories could enhance: Charm Person, Crown of Madness, Hypnotic Pattern, Charm Monster, Dominate Person, Geas, Modify Memory, Mass Suggestion and Dominate Monster. [/QUOTE]
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