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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="jgsugden" data-source="post: 7464064" data-attributes="member: 2629"><p>This is a spell that gets a lot of discussion, and a lot of people disagree on how it should be resolved. </p><p></p><p>You're creating an illusion in the mind of the target that the target believes to be real. The illusion has everything, but only to the target - not to you or the rest of the PCs in your party. You see nothing.</p><p></p><p>The target can use an action to investigate the illusion once it takes hold, ending the spell on a successful investigation check. When it will do this is up to the DM. Some DMs will automatically allow any target to do this, while others will only allow it if the target has cause to study the illusion. As the target believes the illusion to be real, per the text of the spell, there is often no reason for the target to study the illusion. </p><p></p><p>It only deals damage if it makes sense for the illusion to deal damage. </p><p></p><p>The target does get actions, and may use those actions to defeat the illusion either by interacting and studying it, or by beating what the illusion pretends to be. In some instances, the target may decide that the illusion is not something they need to focus upon, just as PCs sometimes elect not to fight the Hill Giant when there is a spellcaster behind it.</p><p></p><p>Also, there is a huge open question as to whether the illusion can move from the place where it is created. However, Sage Advice indicates it can be moved with the target if the target moves, which means to most DMs it can move itself to continue to harry the target if it is a creature, etc... illusion.</p><p></p><p>The PC can interact with the illusion - which means it may beat the illusion by doing something that would beat a real version of the illusion. For example, if you make the target believe it is being attacked by a giant, and the illusion is caught in a few fireballs, is hit by the target, etc... it may believe the illusion to be killed. If you create the illusion of a wall of fire, it may believe that the wall is doused by a wave of water. If you create the illusion of a sack on the head, it may just take the sack off. You craft the illusion, but you do not control it (unless you have the School of Illusion and sufficient levels - but even then you can't see it to control it in detail). </p><p></p><p>A crafty player can do a lot with this spell, but it does have limits. In my games, this is a top tier spell, but if you have a restrictive DM, this may only be a mediocre spell.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7464064, member: 2629"] This is a spell that gets a lot of discussion, and a lot of people disagree on how it should be resolved. You're creating an illusion in the mind of the target that the target believes to be real. The illusion has everything, but only to the target - not to you or the rest of the PCs in your party. You see nothing. The target can use an action to investigate the illusion once it takes hold, ending the spell on a successful investigation check. When it will do this is up to the DM. Some DMs will automatically allow any target to do this, while others will only allow it if the target has cause to study the illusion. As the target believes the illusion to be real, per the text of the spell, there is often no reason for the target to study the illusion. It only deals damage if it makes sense for the illusion to deal damage. The target does get actions, and may use those actions to defeat the illusion either by interacting and studying it, or by beating what the illusion pretends to be. In some instances, the target may decide that the illusion is not something they need to focus upon, just as PCs sometimes elect not to fight the Hill Giant when there is a spellcaster behind it. Also, there is a huge open question as to whether the illusion can move from the place where it is created. However, Sage Advice indicates it can be moved with the target if the target moves, which means to most DMs it can move itself to continue to harry the target if it is a creature, etc... illusion. The PC can interact with the illusion - which means it may beat the illusion by doing something that would beat a real version of the illusion. For example, if you make the target believe it is being attacked by a giant, and the illusion is caught in a few fireballs, is hit by the target, etc... it may believe the illusion to be killed. If you create the illusion of a wall of fire, it may believe that the wall is doused by a wave of water. If you create the illusion of a sack on the head, it may just take the sack off. You craft the illusion, but you do not control it (unless you have the School of Illusion and sufficient levels - but even then you can't see it to control it in detail). A crafty player can do a lot with this spell, but it does have limits. In my games, this is a top tier spell, but if you have a restrictive DM, this may only be a mediocre spell. [/QUOTE]
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