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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="BlivetWidget" data-source="post: 7464187" data-attributes="member: 6912801"><p>Shouldn't a level 20 Abjurer's ward be 45 HP? 2 x wizard level + INT. Or did you mean to say level 10?</p><p></p><p></p><p>War Magic's Power Surge seems worse than Evocation's Potent Cantrip, IMHO (and that's saying something, as much as I love Evocation). Unless you're fighting casters, you can only use it once per short rest. So for a level 6 War Mage, that's 3 damage per fight, assuming you get a short rest between them. Potent Cantrip will net you approximately 3 damage every time you miss with Frostbite at that level (more for Toll the Dead, but let's keep the numbers low to be conservative). In my experience the real benefit of Potent Cantrip is psychological quality of life. With it, using an appropriate cantrip means you can never have a turn where you contribute nothing. Your average Frostbite damage at that level vs an orc only goes from 3.2 to 4.8 (Empowered Evocation hasn't kicked in), but in two misses you've caught up to the War Mage in terms of extra damage.</p><p></p><p>I would actually be very interested to hear how your (or anyone's) experience with the War Mage went. I can't seem to get past the idea that the Arcane Deflection shuts down your ability to use non-cantrip spells until the end of your next turn. You say it's not much of a handicap at all, but this is a far heftier cost than that of a Bonus Action spell. Depending on where in the turn order you used it, the battlefield could change a lot between when you used Arcane Deflection and your turn. You might not know you're about to be swarmed and in need of Misty Step. Or you get attacked again and wish you'd used Shield the first time, but now you don't have the option. I don't know, this one just makes me nervous.</p><p></p><p>Edit: and it kills your ability to counterspell if you need to, oof.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7464187, member: 6912801"] Shouldn't a level 20 Abjurer's ward be 45 HP? 2 x wizard level + INT. Or did you mean to say level 10? War Magic's Power Surge seems worse than Evocation's Potent Cantrip, IMHO (and that's saying something, as much as I love Evocation). Unless you're fighting casters, you can only use it once per short rest. So for a level 6 War Mage, that's 3 damage per fight, assuming you get a short rest between them. Potent Cantrip will net you approximately 3 damage every time you miss with Frostbite at that level (more for Toll the Dead, but let's keep the numbers low to be conservative). In my experience the real benefit of Potent Cantrip is psychological quality of life. With it, using an appropriate cantrip means you can never have a turn where you contribute nothing. Your average Frostbite damage at that level vs an orc only goes from 3.2 to 4.8 (Empowered Evocation hasn't kicked in), but in two misses you've caught up to the War Mage in terms of extra damage. I would actually be very interested to hear how your (or anyone's) experience with the War Mage went. I can't seem to get past the idea that the Arcane Deflection shuts down your ability to use non-cantrip spells until the end of your next turn. You say it's not much of a handicap at all, but this is a far heftier cost than that of a Bonus Action spell. Depending on where in the turn order you used it, the battlefield could change a lot between when you used Arcane Deflection and your turn. You might not know you're about to be swarmed and in need of Misty Step. Or you get attacked again and wish you'd used Shield the first time, but now you don't have the option. I don't know, this one just makes me nervous. Edit: and it kills your ability to counterspell if you need to, oof. [/QUOTE]
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