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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="jiriku" data-source="post: 7470099" data-attributes="member: 6964378"><p>I get what you mean. We must choose <em>some</em> sort of reference frame and define it as our stationary reference frame.</p><p></p><p>In your example, if I were behind the DM screen, I'd probably place the spell stationary with respect to the ship, or possibly the cart depending in how big it was (do you push it or do you drive it). For me, the dividing line would be that if it's large enough to be a tactical map that players move around on, then it'll pass, if it's small enough that a player can pick it up and put it in his inventory, then it won't, and if it's somewhere in between, then it's in a difficult gray area. Creatures themselves would be right out unless they were large enough to be a tactical map (giant turtle islands, etc.). If a player were to ask me for a rule of thumb, I'd probably say that fora reference frame to be considered "stationary" it needs to be terrain, even if that terrain is notionally movable like a sailing ship. And it needs to not be something that is trivially portable (i.e. movable without a Vehicles skill check).</p><p></p><p>But one of the things I'm still wrapping my head around in 5e is that where 3.5 would add several paragraphs to the spell laying out all the edge cases in excruciating detail, 5e just gives you a brief description and leaves fine interpretation up to the DM's preference. "Stationary" will vary from one DM's table to to the next, and that's OK. I'll ask my DM about it as well.</p></blockquote><p></p>
[QUOTE="jiriku, post: 7470099, member: 6964378"] I get what you mean. We must choose [I]some[/I] sort of reference frame and define it as our stationary reference frame. In your example, if I were behind the DM screen, I'd probably place the spell stationary with respect to the ship, or possibly the cart depending in how big it was (do you push it or do you drive it). For me, the dividing line would be that if it's large enough to be a tactical map that players move around on, then it'll pass, if it's small enough that a player can pick it up and put it in his inventory, then it won't, and if it's somewhere in between, then it's in a difficult gray area. Creatures themselves would be right out unless they were large enough to be a tactical map (giant turtle islands, etc.). If a player were to ask me for a rule of thumb, I'd probably say that fora reference frame to be considered "stationary" it needs to be terrain, even if that terrain is notionally movable like a sailing ship. And it needs to not be something that is trivially portable (i.e. movable without a Vehicles skill check). But one of the things I'm still wrapping my head around in 5e is that where 3.5 would add several paragraphs to the spell laying out all the edge cases in excruciating detail, 5e just gives you a brief description and leaves fine interpretation up to the DM's preference. "Stationary" will vary from one DM's table to to the next, and that's OK. I'll ask my DM about it as well. [/QUOTE]
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