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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="CapnZapp" data-source="post: 7515219" data-attributes="member: 12731"><p>The problem is that campaigns are different. </p><p></p><p>In <em>some</em> campaigns getting hold of these bowls might well be a limiting factor. (Certainly in AL - a very atypical campaign)</p><p></p><p>But if you use default treasure awards 1000 gp is peanuts. </p><p></p><p>And if you go by the logic that any spell as good as this will have considerable demand, all the party needs to do is to port or gate over to a major city such as Waterdeep or Sigil, and they can pick up a score of bowls for only twenty times the price of one, and be set for the rest of the campaign.</p><p></p><p>Just saying that the idea that the party are unique snowflakes (basically that nobody has ever asked to buy gem-encrusted bowls before) is very unpopular in some segments of the player base.</p><p></p><p>In short: </p><p>§ price and availability has shown itself over and over again to be poor balancing factors, since campaigns differ greatly</p><p>§ the only real balancing factors worth using are resources like spell slot level, uses per day etc</p><p></p><p>In my experience - once the caster is 13th level (or otherwise have more than just one spell slot of level 6+) this spell basically becomes a "slot tax": you basically never have any reason NOT to cast it, it's just that insanely good.</p><p></p><p>You can just hope there's more than one caster in the party, so this burden doesn't fall solely on one character.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7515219, member: 12731"] The problem is that campaigns are different. In [I]some[/I] campaigns getting hold of these bowls might well be a limiting factor. (Certainly in AL - a very atypical campaign) But if you use default treasure awards 1000 gp is peanuts. And if you go by the logic that any spell as good as this will have considerable demand, all the party needs to do is to port or gate over to a major city such as Waterdeep or Sigil, and they can pick up a score of bowls for only twenty times the price of one, and be set for the rest of the campaign. Just saying that the idea that the party are unique snowflakes (basically that nobody has ever asked to buy gem-encrusted bowls before) is very unpopular in some segments of the player base. In short: § price and availability has shown itself over and over again to be poor balancing factors, since campaigns differ greatly § the only real balancing factors worth using are resources like spell slot level, uses per day etc In my experience - once the caster is 13th level (or otherwise have more than just one spell slot of level 6+) this spell basically becomes a "slot tax": you basically never have any reason NOT to cast it, it's just that insanely good. You can just hope there's more than one caster in the party, so this burden doesn't fall solely on one character. [/QUOTE]
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