I have recently created an NPC/Monster generator D&D 3.5 « Dingles Games it allows additiion of character levels to monsters. My next step is to automatically alolocate treasure to a monster. My quesion is how much treasure to allocate?
If you add 6 levels of barbarian to a Hill Giant you get a CR 13 monster, now do I give the Giant
1. The basic treasure of a 6th level barbarian (table 4-12 DMs guile), plus random treasure for a CR13.
2. The basic Treasure for a 13 level barbarian.
3. Just random treasure for a CR 13 monster.
4 or a combination of the above.
My own feeling is to go with (1), but I would like to get it right so I thought it best to ask an open question to all at Enworld.
(PS thanks to all who have had a play with the generator
).
If you add 6 levels of barbarian to a Hill Giant you get a CR 13 monster, now do I give the Giant
1. The basic treasure of a 6th level barbarian (table 4-12 DMs guile), plus random treasure for a CR13.
2. The basic Treasure for a 13 level barbarian.
3. Just random treasure for a CR 13 monster.
4 or a combination of the above.
My own feeling is to go with (1), but I would like to get it right so I thought it best to ask an open question to all at Enworld.
(PS thanks to all who have had a play with the generator
