Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Allocation Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkelvenSFi" data-source="post: 4797757" data-attributes="member: 82911"><p>Great work. I know first hand how hard it is to get something like this set up (I've got one of my own); but it does handle the treasure.</p><p></p><p>I calculated the treasure separately for both character and monster, and just combined them. I figured the creature did effectively meet both aspects of the treasure delivery. An issue I faced is with monsters without the capacity for wearing/using magic items; such as a lute of binding, or bracers of nondetection. </p><p></p><p>I added a field to the monsters stating whether they were humanoid (could use items) or whether they were not. This helped plan out which items to pass over. Another issue is whether monsters with 'treasure = none' should receive items for the class. Generally, those that cannot use items or were disinclined to want them, were those that had 'no treasure'. This then helps determine, if the creatures picks up a full plate armour +5, if it can wear it (and have that bonus to AC (and deduction to Dex Bonus) included in the stats.</p><p></p><p>For the class, I took a look at the DMG and saw what a NPC of that level would have in gold. I then rolled through the magic item list randomly, grabbing what was came up if the character had enough gold, or discarding it if it was too expensive or not suitable. Once all the gold was used (less than 4,000), the system stopped. Then it went through and filled any gaps in armour and weapon slots that magic items hadn't filled; so if the character pulled a +2 battleaxe, but no armour, the system decides on what armour is suitable for the class and buys it. The same for clothing, misc items (like food/tents/etc). Any left over gold is added to the creatures inventory.</p><p></p><p></p><p>Another option you might want to look at is; firstly saving the character to the database so others can use/save useful creations.</p><p></p><p>But more importantly, one thing I had a lot of fun with was turning the creature into a zombie or vampire. It's quite simple to make the necessary changes to get your level 12 barbarion greater barghest and turn it into a vampire to give it that extra edge. </p><p></p><p>My next goal is to get a druid animal shapes system sorted out. So I can simply save a players character to the system and when he chooses a shape, I can spit out the relevant stats for that shape.</p><p></p><p>But I'm also part way through inserting all the magic items from the magic item compendium, and will likely do the same for the spell compendium. It just takes a lot of time/effort.</p><p></p><p>Hope this helps.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4797757, member: 82911"] Great work. I know first hand how hard it is to get something like this set up (I've got one of my own); but it does handle the treasure. I calculated the treasure separately for both character and monster, and just combined them. I figured the creature did effectively meet both aspects of the treasure delivery. An issue I faced is with monsters without the capacity for wearing/using magic items; such as a lute of binding, or bracers of nondetection. I added a field to the monsters stating whether they were humanoid (could use items) or whether they were not. This helped plan out which items to pass over. Another issue is whether monsters with 'treasure = none' should receive items for the class. Generally, those that cannot use items or were disinclined to want them, were those that had 'no treasure'. This then helps determine, if the creatures picks up a full plate armour +5, if it can wear it (and have that bonus to AC (and deduction to Dex Bonus) included in the stats. For the class, I took a look at the DMG and saw what a NPC of that level would have in gold. I then rolled through the magic item list randomly, grabbing what was came up if the character had enough gold, or discarding it if it was too expensive or not suitable. Once all the gold was used (less than 4,000), the system stopped. Then it went through and filled any gaps in armour and weapon slots that magic items hadn't filled; so if the character pulled a +2 battleaxe, but no armour, the system decides on what armour is suitable for the class and buys it. The same for clothing, misc items (like food/tents/etc). Any left over gold is added to the creatures inventory. Another option you might want to look at is; firstly saving the character to the database so others can use/save useful creations. But more importantly, one thing I had a lot of fun with was turning the creature into a zombie or vampire. It's quite simple to make the necessary changes to get your level 12 barbarion greater barghest and turn it into a vampire to give it that extra edge. My next goal is to get a druid animal shapes system sorted out. So I can simply save a players character to the system and when he chooses a shape, I can spit out the relevant stats for that shape. But I'm also part way through inserting all the magic items from the magic item compendium, and will likely do the same for the spell compendium. It just takes a lot of time/effort. Hope this helps.. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Treasure Allocation Help
Top