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<blockquote data-quote="DarkelvenSFi" data-source="post: 4798199" data-attributes="member: 82911"><p>I was hoping to do some prestige classes eventually as well. It'll just be a step by step process; one at a time. But I think including the additional spells and magic items is more important to my players at the moment; rather than facing a larger variety of foes.</p><p></p><p>I've already inserted the spells from the PHB, but in name only. I'll likely do this for the Spell Compendium as well; so my system can draw on those spells when creating an NPC or spell casting monster. I do have them in categories according to offensive, defensive, or special (such as healing), so the NPC's can properly 'pick' a variety of useful spells.</p><p></p><p></p><p>One thing I'd love to have during my sessions is a projector that points down at the table; showing the map (with grid lines and all). When the players walk around, I can 'clickity' and show a trap they just sprung. I'd love to be able to show an image of the beast their fighting, or an overhead view of the land, or show plot elements that they have to solve. Would make things much easier. </p><p></p><p>It's a nice setup like this (all of it) that would make a gaming center run smoothly. Having an entire campaign mapped out with encounters, npcs and monsters ready made, cities, shops, items for sale, guilds and groups and affiliations, plot hooks, sub quests and activities.. the list goes on. It's something I've got mostly done; expanding on constantly. Something that could be used by others later; imagine getting a whole huge campaign - or campaigns within a massive campaign (ready to take characters of any level) with everything sorted out according to whatever the players decided they wanted to do.</p><p></p><p>If they want to speak to this person; click, or visit this shop or guild; click. They want to take on the barghest quest; click. They decide they want to visit another plane; click. Everything sorted out and ready to fly.</p><p></p><p>It's a nice dream.. maybe it'll work out.</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4798199, member: 82911"] I was hoping to do some prestige classes eventually as well. It'll just be a step by step process; one at a time. But I think including the additional spells and magic items is more important to my players at the moment; rather than facing a larger variety of foes. I've already inserted the spells from the PHB, but in name only. I'll likely do this for the Spell Compendium as well; so my system can draw on those spells when creating an NPC or spell casting monster. I do have them in categories according to offensive, defensive, or special (such as healing), so the NPC's can properly 'pick' a variety of useful spells. One thing I'd love to have during my sessions is a projector that points down at the table; showing the map (with grid lines and all). When the players walk around, I can 'clickity' and show a trap they just sprung. I'd love to be able to show an image of the beast their fighting, or an overhead view of the land, or show plot elements that they have to solve. Would make things much easier. It's a nice setup like this (all of it) that would make a gaming center run smoothly. Having an entire campaign mapped out with encounters, npcs and monsters ready made, cities, shops, items for sale, guilds and groups and affiliations, plot hooks, sub quests and activities.. the list goes on. It's something I've got mostly done; expanding on constantly. Something that could be used by others later; imagine getting a whole huge campaign - or campaigns within a massive campaign (ready to take characters of any level) with everything sorted out according to whatever the players decided they wanted to do. If they want to speak to this person; click, or visit this shop or guild; click. They want to take on the barghest quest; click. They decide they want to visit another plane; click. Everything sorted out and ready to fly. It's a nice dream.. maybe it'll work out. [/QUOTE]
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